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Experimental Freighter Smuggling - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Community Feedback (https://discoverygc.com/forums/forumdisplay.php?fid=627) +--- Thread: Experimental Freighter Smuggling (/showthread.php?tid=193021) |
RE: Experimental Freighter Smuggling - Leo - 06-04-2022 Compared to Ore prices, it still doesn't compete. The system is still being worked on, however, and this is just the preliminary changes and testing for a potential larger scale overhaul in the future. A step in the right direction for certain. Much appreciated for this subtle change. I still think it would be cool to see Unstable Jump holes more often with the chance to blow your ship up when you travel through them. A potential shortcut to cut the time but with a very large risk of losing your entire haul. Just a suggestion. ~Leo (06-04-2022, 05:42 PM)SeaFalcon Wrote:(06-04-2022, 05:36 PM)Toaster Wrote: Just earned ~20 million credits dropping off 110 VIPs on Malta. Would've been more if I hadn't gimped my cargo capacity with a speedy engine. Seems pretty fair to me. Those sound like the old values. Are you online or on the single player mode? Single player was showing the older prices. RE: Experimental Freighter Smuggling - LuckyOne - 06-04-2022 (06-04-2022, 05:42 PM)Leo Wrote: ... Jump holes as they are now are not a shortcut at all. Maybe if we had a system akin to Puerto Rico on the way to Malta... (06-04-2022, 04:55 PM)Zentor Wrote: Not everyone is able to smuggle with a partner due to various reasons, but yes that was what I did most recently. Just want to give a go to freighter specific gameplay, rather than just as a ferry. Then they can make use one of the many many quasi-lawful POB-s that exist around Liberty / in the IWs. I still don't see why this is a problem. And it doesn't make a lot of sense in RP either... Unless Malta was linked by unstable Jump holes only. Bigger ship -> better in travelling long routes than smaller ship. RE: Experimental Freighter Smuggling - SeaFalcon - 06-04-2022 (06-04-2022, 05:42 PM)Leo Wrote: Compared to Ore prices, it still doesn't compete. The system is still being worked on, however, and this is just the preliminary changes and testing for a potential larger scale overhaul in the future. A step in the right direction for certain. Much appreciated for this subtle change. Pretty sure I refreshed the Stats but I guess it didn't reload the files correctly then... Edit: FLStats isn't showing the correct numbers, yes so it is 20mill to ship those kidnapped folk to Malta. That seems to be more fair. Now for a decent route back. Cardie prices need a complete revamp by the looks of things. RE: Experimental Freighter Smuggling - Leo - 06-04-2022 (06-04-2022, 05:43 PM)LuckyOne Wrote: Jump holes as they are now are not a shortcut at all. Maybe if we had a system akin to Puerto Rico on the way to Malta... Aye, that's what I mean. A shortcut that might cut two systems out of your journey but it takes you through a radioactive cloud of debris or a system infested with Nomads or Wilde plus the jump holes are unstable so they can blow you up but it saves you time. A bit of an option to save some time but at great risk. ~Leo RE: Experimental Freighter Smuggling - Kauket - 06-04-2022 (06-04-2022, 05:43 PM)LuckyOne Wrote:(06-04-2022, 05:42 PM)Leo Wrote: Even that got culled. No more Baffin/Galileo/Bering. Thanks team. RE: Experimental Freighter Smuggling - Toaster - 06-04-2022 (06-04-2022, 05:42 PM)SeaFalcon Wrote:(06-04-2022, 05:36 PM)Toaster Wrote: Just earned ~20 million credits dropping off 110 VIPs on Malta. Would've been more if I hadn't gimped my cargo capacity with a speedy engine. Seems pretty fair to me. Definitely got the wrong values. Purchase is ~80k each, sale is ~260k each. RE: Experimental Freighter Smuggling - SeaFalcon - 06-04-2022 (06-04-2022, 05:51 PM)Toaster Wrote:(06-04-2022, 05:42 PM)SeaFalcon Wrote:(06-04-2022, 05:36 PM)Toaster Wrote: Just earned ~20 million credits dropping off 110 VIPs on Malta. Would've been more if I hadn't gimped my cargo capacity with a speedy engine. Seems pretty fair to me. Edited yeah, FLStats isn't picking up the correct values. RE: Experimental Freighter Smuggling - Toaster - 06-04-2022 The return trip to Manhattan is, however, abysmal. Even with the entry point's boosted price. RE: Experimental Freighter Smuggling - Emperor Tekagi - 06-04-2022 So, basically up to about 26 million credits profit if you don't pick neither engine or a larger armor.. for about 22ish minutes of flight. Return routes are rather horrible due to freighters being freighters. I think such routes can be really appealing if you have stuff going back to Manhattan's FL landing site from either sellpoint for VIPs. Perhaps: - Malta: Concealed Inhalator kit (like sell fancy & easily concealed inhalators to Liberty's rich) - Crete: Custom Tailored Showcases (Made just for your specific Artifact to look even better in your living room!) - Coalition: Perhaps a specific version of Volvograd Ordinances? The heck do I know... But please don't go for generic "XYZ version of Artifacts or Cardamine" here. RE: Experimental Freighter Smuggling - Sally - 06-04-2022 (06-04-2022, 07:14 PM)Emperor Tekagi Wrote: Return routes are rather horrible due to freighters being freighters. I think adding the bonus through plugin to cardamine and artifacts on the atmospheric entry point to freighters only could be somewhat a solution or at least a decent placeholder for the time being. |