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NPC nerf - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: NPC nerf (/showthread.php?tid=199968) Pages:
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RE: NPC nerf - Lemon - 10-27-2023 (10-27-2023, 11:30 AM)pillow Wrote: I've always wanted something like that for assassination missions, but I don't know how I would be able to make only those missions in particular put you up against only one man. Nevermind the fact that per wave, only one type of loadout is allowed to spawn, so you can't even have the target + two of his friends covering him assuming you wanted to have the target be a fully equipped ship with nanobots and everything because then you'd be fighting 3 ships like that.Yes, making Encounters be missions that force spawn with high server load would be one solution at least. normal missions are too hard to solo aside. But the encounter mechanic as the main PvE wasn't thought through sadly, you are our only hope RE: NPC nerf - Lord Caedus - 10-27-2023 I don't think worrying about the economics of the PvE aspect of the mod is really important when we don't even have the actual trading economics done yet. Let them get the enemies to a state where they're difficult without being unreasonable then worry about the credit payout after that. RE: NPC nerf - Lemon - 10-27-2023 Agreed, that's easy to do after, instantly. |