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Fix Cardamine - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Community Feedback (https://discoverygc.com/forums/forumdisplay.php?fid=627) +--- Thread: Fix Cardamine (/showthread.php?tid=200205) |
RE: Fix Cardamine - Major. - 11-03-2023 (11-03-2023, 10:01 PM)|nfrared Wrote: For you guys saying there are valid routes - I have a full hold of Cardamine now and it isn't worth more than a few hundred credits per unit seemingly anywhere, at least not any of the previous sellpoints. And yes where are the slaves? The slave/cardi run was one of the best things about Freelancer when I played 10 years ago, and now it's just gone because "reasons"? Did you forget that the economy got : 100? So a sellprice of 200$ now would be 20.000$ before 5.0. RE: Fix Cardamine - TheSauron - 11-03-2023 (11-03-2023, 10:01 PM)|nfrared Wrote: For you guys saying there are valid routes - I have a full hold of Cardamine now and it isn't worth more than a few hundred credits per unit seemingly anywhere, at least not any of the previous sellpoints. The credit value of everything was divided by 100. The 119 credits per unit price on Cochrane in Ontario translates to 11 900 credits in pre-5.0 money. RE: Fix Cardamine - |nfrared - 11-03-2023 Wow... I'm not even going to start on why that makes no sense. Okay thank you all for your time. RE: Fix Cardamine - Demonic - 11-03-2023 Oh, please, by all means, let us know why having the ability to have significantly more than 2 bil in old money on a single character is actually bad. You do realise no value was lost? If anything with the other changes, you can earn more and faster than before. RE: Fix Cardamine - Erremnart - 11-03-2023 Dividing economy was necessary for game reasons. Instead of 2B credit limit per character before, it's effectively 200B limit in pre-5.0 money. It's a QoL improvement as we are now unable to break characters because of refunds, for example.
RE: Fix Cardamine - Sombs - 11-03-2023 (11-03-2023, 09:58 PM)Erremnart Wrote:(11-03-2023, 09:40 PM)Sombs Wrote:(11-03-2023, 09:36 PM)Erremnart Wrote: So the solution was a slave uprising at the one place where slaves would be fully aware they would die if they left? They are already depending on Cardamine, sir. I don't know, there are a lot of big questions about that entire story decision, considering everything that was established in vanilla and in 30 years of Discovery lore. But that, obviously, is in your hands now. RE: Fix Cardamine - Haste - 11-03-2023 Smuggling Cardamine makes more than it used to, and it will continue making more than it used to as we fiddle with HRC mechanics. An HRC to take back out of Liberty would probably push Cardamine to be up there with Iridium-Gold while being a much shorter route. RE: Fix Cardamine - Vulkhard Muller - 11-03-2023 (11-03-2023, 10:22 PM)Sombs Wrote: So the solution was a slave uprising at the one place where slaves would be fully aware they would die if they left? They are already depending on Cardamine, sir. I wouldn't go that far, Here's the thing, people in situations like that are more likely in the "Get free figure out Cardi Addiction later" mindset also, Cryer's Stabiline has at this point I am pretty sure a well proven track record of success. So, it isn't a death sentence to leave but it is inevitably one to stay. RE: Fix Cardamine - Sombs - 11-03-2023 (11-03-2023, 10:41 PM)Vulkhard Muller Wrote:(11-03-2023, 10:22 PM)Sombs Wrote: So the solution was a slave uprising at the one place where slaves would be fully aware they would die if they left? They are already depending on Cardamine, sir. You might want to read up on the vanishing of Stabiline since, you guess it, 5.0 RE: Fix Cardamine - Erremnart - 11-03-2023 (11-03-2023, 10:22 PM)Sombs Wrote:(11-03-2023, 09:58 PM)Erremnart Wrote:(11-03-2023, 09:40 PM)Sombs Wrote:(11-03-2023, 09:36 PM)Erremnart Wrote: There wasn't any good option for those slaves - a small group of slaves rebelled on Albegna as they were to be exemplary executed, and killed Don Benitez instead. What would Outcast reaction be to all other slaves? Would they be decimated as a punishment? Outcasts are ruthless and petty, they wouldn't be nice to them. For many of slaves - they were already dead regardless of what they do, then perhaps they can have some revenge. They fought like cornered animals.
They simply had no guarantees that they'll be unharmed if they won't rebel. Obviously, not all slaves rebelled and some fought alongside their masters. Planet Malta is a remarkable fortress with its vast and sophisticated planetary defenses, but not if it's sabotaged from within - something truly unthinkable for the Outcasts. And yes, Outcasts weren't slavers in vanilla. There isn't a single mention of it. |