![]() |
|
PVP dead timer - discussion - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: PVP dead timer - discussion (/showthread.php?tid=201076) |
RE: PVP dead timer - discussion - Nika - 12-11-2023 It's fine as is, no need to fix what isn't broken. RE: PVP dead timer - discussion - Chenzo- - 12-11-2023 (12-11-2023, 12:38 PM)Haste Wrote: An hour is already really short in practice and I've seen fights drag on long enough for re-engagement to happen which is atrocious. This is also an RP server. The suspension of disbelief required when that Rogue you shot down just an hour ago comes back to New York is already pretty significant. Let's not make it worse by having them arrive fifteen minutes later after their miracle escape pod saved their ass for the third time in the same fight. This. 100% agree with Haste(which never happens :0) RE: PVP dead timer - discussion - Chenzo- - 12-11-2023 (12-11-2023, 02:19 PM)Yazov Wrote: It's fine as is, no need to fix what it's broken. I also agree with this, but they went and ruined literally every ship class & gun anyway… RE: PVP dead timer - discussion - Alex. - 12-11-2023 This would fly against the direction the rules are supposed to be heading in, i.e. simplicity. RE: PVP dead timer - discussion - LuckyOne - 12-11-2023 While the idea has merit, the current design of the game does not mesh well with it. I've already made similar suggestions regarding the shortened timer and "ticket-based" system for DM-launched snubs, that have received similar responses. Basically, for this to fly, you'd need to redesign it into a completely new game, making snubs squishier when faced with caps and each other. Unfortunately that seems to be the complete opposite of where the mod is currently heading. But there is one thing that could be improved, and that is to shorten the docking time a bit to allow more use of combat docking, like in the old version. I think it's now set to what, 11 seconds ? In any case attempting to use a DM in a combat situation now is only going to cost both the carrier and your snub more nanobots / hull damage that you'd "save" from a free repair. RE: PVP dead timer - discussion - Tenshi Kuonji - 12-11-2023 (10-15-2023, 04:17 PM)Avalanche Wrote:(10-15-2023, 04:11 PM)Genocide Jill Wrote: That was not a problem for years and now it suddenly is? Seems like wasted effort when developers have a bunch of other, frankly more important matters to attend to. (12-11-2023, 09:52 AM)LaWey Wrote: While initialy 2 hours PvP dead period was once reconsidered to 1 hour, why not go further? Some ideas after talking with returning folks. While i like this ideas, i have to note such modifications.... Transports should have the less timing in await times, why? well, they are practically defenseless, Fighters and Freighters should be able to get back after 30 minutes have passed, while Bombers and Gunboats in 45 minutes and everything else at 60 minutes as how is now ... ¿why? Well, Reason is as follows, i have seen fights lasting that 45 minutes in there, i record it, 2 experienced pilots of course ... but still doable, so your propose isn't like should be avoid, but changed the times, to remark, this should be the final list place in here
RE: PVP dead timer - discussion - Earl Campbell - 12-11-2023 I'd like to put some of my own experience here to see if it can help The disco pvp death timer I think is one of the trickiest rules i've seen in a video game. Logging while "pvp dead" is always for me a dangerous game. Because although you may have no intention of breaking the rule, the natural course of a RP might dictate that you do and it is just plain difficult to foresee. Although you "can" try to work around a timer to continue an rp with someone (or join with faction/friendlies that just logged) it's better that you don't because you're not exactly sure how things will pan out. RE: PVP dead timer - discussion - Fab - 12-11-2023 (12-11-2023, 10:30 PM)Earl Campbell Wrote: The disco pvp death timer I think is one of the trickiest rules i've seen in a video game. I don't think you understand the PVP death rule at all, honestly. It's super simple: - do not fly around the system you died in / leave the system and do not come back for one hour - do not initiate engagement with the ship(s) that killed you everything else remains untouched. RE: PVP dead timer - discussion - RedEclipse - 12-11-2023 That could have been an interesting idea if snub fight wasn't intended as exhausting and tedious process of self-abusing for an half of hour - hour. RE: PVP dead timer - discussion - Chronicron - 12-11-2023 i'd rather we went back to a 2 hour timer, and have a rule to forbid restocking |