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Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - Printable Version

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RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - Culbrelai - 04-10-2024

Cautiously optimistic, but yeah the Solaris spread won't matter as much if bombers have to get within 400-500m. Nice.


RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - Dark Chocolate - 04-10-2024

I can imagine Myself on a Cruiser in fleetbattle with like 10 Heavy Fighters in my Stern Cheeks boxing like crazy while exploding the life out of my engines while i desperately try to shoot at atleast one cap with my reverse facing shotguns/shards with whatever 30 sec life span I may have coz everyone and their toaster gonna spam Heavy Fighters like there’s no tomorrow and offcourse the most efficient guns facing forwards is too mainstream… if they reverse facing they unique and requires chad skill ye…

I’m sorry but are radical changes really needed every few months lel…
Is it possible to withhold and release when everything is fully reworked like the BSes and transports and Hugemons and everything that was talked about… while only releasing system changes and new additions for now…
I mean.. i was just barely getting used to the last rework..

I hope i am dead wrong about the patch..

Well.. Anyways…

Behold.. my concept for the Discovery Freelancer 5.1 “Archer” class Liberty Siege Cruiser


RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - Traxit - 04-10-2024

wow, that looks great. Good job @Titan


RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - Nepotu - 04-10-2024

(04-10-2024, 10:37 PM)Dark Chocolate Wrote: I can imagine Myself on a Cruiser in fleetbattle with like 10 Heavy Fighters in my Stern Cheeks boxing like crazy while exploding the life out of my engines while i desperately try to shoot at atleast one cap with my reverse facing shotguns/shards with whatever 30 sec life span I may have coz everyone and their toaster gonna spam Heavy Fighters like there’s no tomorrow and offcourse the most efficient guns facing forwards is too mainstream… if they reverse facing they unique and requires chad skill ye…

Hmm kinda feels like you read the text but not understand it, but from what I read here it was said that measures to prevent boxing ware taken and in general to not have snubs stay at range like now and do damage without getting in danger (see where max range set to 450 is mentioned, see where strafing speed was mentioned, see where guns speed increase got mentioned).


RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - Kauket - 04-10-2024

(04-10-2024, 10:37 PM)Dark Chocolate Wrote:
Behold.. my concept for the Discovery Freelancer 5.1 “Archer” class Liberty Siege Cruiser

holy shit

make this happen right away

we need the lego fidget spinner

NOW


RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - Wesker - 04-10-2024

You forgot adding my srp guns


RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - pillow - 04-10-2024

the patriot got upscaled by like 500 billion % and 2 deluges on it still look really funny and make the ship look like a fish out of water


RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - VaevictisAsmadi - 04-11-2024

Great write up! Thank you to the develop team. Can't wait for 5.1.


RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - Harrow - 04-11-2024

How are the ASMD an ASMFD Railguns being changed cosidering that fighters and bombers will have the same guns?
Also really nice work on the patch, I am looking forward to it Smile


RE: Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle - Jeter.Leo - 04-11-2024

(04-10-2024, 10:37 PM)Dark Chocolate Wrote: I can imagine Myself on a Cruiser in fleetbattle with like 10 Heavy Fighters in my Stern Cheeks boxing like crazy while exploding the life out of my engines while i desperately try to shoot at atleast one cap with my reverse facing shotguns/shards with whatever 30 sec life span I may have coz everyone and their toaster gonna spam Heavy Fighters like there’s no tomorrow and offcourse the most efficient guns facing forwards is too mainstream… if they reverse facing they unique and requires chad skill ye…

I’m sorry but are radical changes really needed every few months lel…
Is it possible to withhold and release when everything is fully reworked like the BSes and transports and Hugemons and everything that was talked about… while only releasing system changes and new additions for now…
I mean.. i was just barely getting used to the last rework..

I hope i am dead wrong about the patch..

Well.. Anyways…

Behold.. my concept for the Discovery Freelancer 5.1 “Archer” class Liberty Siege Cruiser

'WAKE UP, NO MORE SLEEPING! Open fire, I said open fire you god damned useless fume-shroom!'

[Image: Geb_Meme.png?ex=662a6180&is=6617ec80&hm=...1cefb7a05&]