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[Coding] Death on cruise-quickdocking with gates in dangerous places - Printable Version

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+---- Thread: [Coding] Death on cruise-quickdocking with gates in dangerous places (/showthread.php?tid=204755)

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RE: [Server config] Misplaced minefield killzone? Docking sequence bug? - Sombs - 09-25-2024

Thanks for recording that. Does this also happen when you are not using cruise speed to enter the gate?


RE: [Server config] Misplaced minefield killzone? Docking sequence bug? - Nika - 09-25-2024

To prove or refute that point it'd require further testing. I looked into just reproducing it for the moment, but can do further tests to see if it'll happen on impulse/thrust.


RE: [Server config] Misplaced minefield killzone? Docking sequence bug? - The_Godslayer - 09-25-2024

I'll retry Kepler when I get up in the morning


RE: [Server config] Misplaced minefield killzone? Docking sequence bug? - Sombs - 09-25-2024

Okay, so Nika and I have been testing this for the entire past hour:

- Using cruise speed and quickdock at the gate seems to the core of the issue.
- Lag is not necessarily the primary factor, but it might make it more reliable to reproduce.
- It seems this can be avoided by not cruising into the quickdock point of the gate, meaning your ship moves at lower speed.
- This might have not been an issue before the cruise speed increase all across the board.

I'll keep testing this. It doesn't seem to be an issue in Singleplayer, so my theory is this:

When you cruise into the quickdock point, the server might not register that you slowed down at any point, but also doesn't place you in the target system, meaning for a time you theoretically keep moving forward in the location you are in. In Dresden (and a few other locations) this means your ship theoretically runs into mine fields or damage zones.

What I can do to minimize this threat is make the exclusion zones behind gates and around jump holes a bit bigger, so there is more time for the server to register that you are not in the system anymore.

What you should do is slow down upon docking with gates and jump holes, at least when you enter the gate/hole in a system full of hazards. Any other gate/hole should be fine, if my theory is correct. That being said, I'm not a code monkey, so Aingar, Alex, Haste or Wildkins may be more knowledgeable about this.


Alternatively, you can do what Nika and I just did and just have a fun time trying to kill yourselves by cruising into the quickdock point of the gate.


RE: [Server config] Death on cruise-quickdocking with gates in dangerous places - Nika - 09-25-2024

To add up on the above.