Discovery Gaming Community
new trading Feature - Printable Version

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+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: new trading Feature (/showthread.php?tid=20944)

Pages: 1 2


new trading Feature - Nightmouse - 05-24-2009

' Wrote:like miners

no rp in a miner i can make a miner sit in one area and RP to be a AI ship you cant do that when flying from system to system :nono:
I don't see a problem with an AI going from system to system, I mean, we've got the Harvesters who also do this (albeit less peaceful).



new trading Feature - darthbeck - 05-24-2009

Quote:Come to think of it, this method would only ensure that people fly the right routes, it doesn't guarantee that they will role play along the way, there'd still be mute traders.
if people flewcertain routes, then the pirates would begin to pirate there, which would make the traders get escorts, or form convoys, so the pirates would form pirate groups, and then the police/army factions come and try to kill the pirates.

if done right, this would be really awsome.


new trading Feature - Birdtalon - 05-24-2009

Sounds like a plan!

We could get some good community rp out of this!


new trading Feature - roadrunner - 05-24-2009

' Wrote:if people flewcertain routes, then the pirates would begin to pirate there, which would make the traders get escorts, or form convoys, so the pirates would form pirate groups, and then the police/army factions come and try to kill the pirates.

if done right, this would be really awsome.

Thats kinda what i was hoping to acive,
See i like to RP a trader i like to be stopped by a RP pirate. Thats what makes this server fun.

and if the thing we have thought about and postet here can in some ways be incoropatet into the mod we have a chance to get the tradiner VS pirate RP liftet to a higher and extremly fun lvl.