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/nodock command for non-house factions - Printable Version

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RE: /nodock command for non-house factions - A Magpie - 11-27-2025

(11-27-2025, 01:03 AM)Kauket Wrote: (also technocracy ID cannot pirate in lib/bret anyway so what kind of stupid "lemao gotcha" is that)
Oh yes it can.
I'm quoting:
Republic of Liberty:
  • Liberty Security Force
  • Liberty Navy
  • Liberty Police Inc.
  • Ageira Technologies
  • Deep Space Engineering
  • Universal Shipping
  • Xenos
  • Interspace Commerce
  • Bounty Hunters Guild

Kingdom of Bretonia:
  • Bretonia Armed Forces
  • Bretonia Intelligence Service
  • Bretonia Police Authority
  • Bowex
  • BMM
  • Gateway Shipping
  • Planetform Inc.
Technocracy ID Wrote:Within Zone of Influence (Bretonia and bordering systems, Liberty, Omegas, Omicrons, Coronado, Inverness, Kansas, Ontario, Vespucci):

- Can attack ships considered hostile by the Technocracy.

- Can enforce laws within Inverness, Omega-48, Omicron Pi, Ontario, Kansas, and Vespucci.
If I was feeling like going turbo-profiteer, I'd argue that Technocracy ID should also be able to pirate or at least harass everyone listed as "unfriendly" as targets of opportunity.
Theoretically, I can simply shoot traders of those IDs without a demand, on the spot, no questions asked.


RE: /nodock command for non-house factions - The_Godslayer - 11-27-2025

(11-27-2025, 04:15 AM)A Magpie Wrote: If I was feeling like going turbo-profiteer, I'd argue that Technocracy ID should also be able to pirate or at least harass everyone listed as "unfriendly" as targets of opportunity.
Theoretically, I can simply shoot traders of those IDs without a demand, on the spot, no questions asked.

Seems like a good time to bring up this banger



tldr yeah, auxo can absolutely pirate anyone they have red reps on, it comes with the kill lines


RE: /nodock command for non-house factions - Kauket - 11-27-2025

(11-27-2025, 04:15 AM)A Magpie Wrote:
(11-27-2025, 01:03 AM)Kauket Wrote: (also technocracy ID cannot pirate in lib/bret anyway so what kind of stupid "lemao gotcha" is that)
Oh yes it can.
I'm quoting:
Republic of Liberty:
  • Liberty Security Force
  • Liberty Navy
  • Liberty Police Inc.
  • Ageira Technologies
  • Deep Space Engineering
  • Universal Shipping
  • Xenos
  • Interspace Commerce
  • Bounty Hunters Guild

Kingdom of Bretonia:
  • Bretonia Armed Forces
  • Bretonia Intelligence Service
  • Bretonia Police Authority
  • Bowex
  • BMM
  • Gateway Shipping
  • Planetform Inc.
Technocracy ID Wrote:Within Zone of Influence (Bretonia and bordering systems, Liberty, Omegas, Omicrons, Coronado, Inverness, Kansas, Ontario, Vespucci):

- Can attack ships considered hostile by the Technocracy.

- Can enforce laws within Inverness, Omega-48, Omicron Pi, Ontario, Kansas, and Vespucci.
If I was feeling like going turbo-profiteer, I'd argue that Technocracy ID should also be able to pirate or at least harass everyone listed as "unfriendly" as targets of opportunity.
Theoretically, I can simply shoot traders of those IDs without a demand, on the spot, no questions asked.
No, they cannot make piracy demands within Liberty or Bretonia.

- Can enforce laws within Inverness, Omega-48, Omicron Pi, Ontario, Kansas, and Vespucci.

I don't see how any of this is relevant either because nodock is supposed to be only applicable to your own faction bases.


RE: /nodock command for non-house factions - sindroms - 11-27-2025

I'd advise against this.

I do not see any new sanctions regarding oorp docking, so I presume that this thread was prompted by someone getting interdicted too close to their destination and them managing to dock, and now the opposing side seems a bit salty about it.
That is how it works.
If you want to block someone from docking from your installation, make a POB and add them to the blacklist. For the sake of smuggling, NPC bases should be dockable by any player.

I am not sure if allowing players to consider their npc faction's bases as ''their'' bases that they can, at will, prevent another player from docking their character on when they are allowed to, rules wise, is a path you want to go down.


RE: /nodock command for non-house factions - Ashyur - 11-27-2025

I'll presume the problem is you can't do enough damage to prevent someone from docking ? yeah..it's a common problem

instead of a nodock command it should be an automatic prevention system if you take damage you can't dock for 20s, either run away or deal with the one attacking you, that's the more fair option in my opinion


RE: /nodock command for non-house factions - Bussie - 11-27-2025

(11-27-2025, 10:50 AM)sindroms Wrote: I'd advise against this.
For the sake of smuggling, NPC bases should be dockable by any player.

I am not sure if allowing players to consider their npc faction's bases as ''their'' bases that they can, at will, prevent another player from docking their character on when they are allowed to, rules wise, is a path you want to go down.

What is point then for Police factions have /nodock command? According this logic every single faction who have /nodock command, must lose it and allow smugglers dock in front of their faces on base, which they in full right protect from them.

Factions which have "enforcement laws" in full right to have such command as well.
Why?
1. Have legally established norms for which violent punishment follows.
2. OF (Official Factions) are representatives of NPC faction and members of OF do their RP with accordance on RP of this NPC faction and it's legislation. In some cases they are rule NPC faction according RP (SCRA as example), so there is also can be some special laws added from OF and for sure must have /nodock command.
3. Use faction rule on every single char will be pointless because players can do new char with new name or rename it and do it over again again and again. It's also soooo *interesting* to see how people dock, and then undock after some time to check if you fly away and when notice you departing. When you logging off they logging again. And when in uncountable time when you catch char, it's just rocking back when see you.

About not enough dmg to dealt with smugglers. On battlecruier is pure hell to follow after them and catch up. Cruiser is weak against buffed shields, and can't do anything alone when it's too close. However, idea with taking dmg and no dock in 20 seconds sound awesome. How put in discovery.

Summary: It's always looks *unfair* for someone who is not meet most of time people who silently go dock and use all heal for that, without doing any RP. Nodock command question too long time just lay down in table and need to fresh it a bit and apply for sure.


RE: /nodock command for non-house factions - Bussie - 11-27-2025

(11-27-2025, 06:13 AM)Kauket Wrote: - Can enforce laws within Inverness, Omega-48, Omicron Pi, Ontario, Kansas, and Vespucci.

When update id?


RE: /nodock command for non-house factions - ArgAdis - 11-27-2025

Hi, I wanted to give my opinion on this matter.

A statement related to ID,

the Official Faction (OF) and/or Un-Official Faction (UOF) were a part of the Lore Faction.

An argument,

no matter the description of what they consider hostile, whether OF and/or UOF ID, must refer to the rep hacks of the actual Lore Faction, according to darkstat.

That being said,
A Magpie Wrote:If I was feeling like going turbo-profiteer, I'd argue that Technocracy ID should also be able to pirate or at least harass everyone listed as "unfriendly" as targets of opportunity.
Theoretically, I can simply shoot traders of those IDs without a demand, on the spot, no questions asked.
was valid, except the ID description said that it was "can attack", not "can pirate". It's because the technocracy ID rep hacks said that those mentioned (Republic of Liberty and Kingdom of Bretonia) were considered hostile at -0.90.

But I don't condone or encourage his implication to simply shoot traders of those IDs without a demand, on the spot, no questions asked.

sindroms Wrote:...so I presume that this thread was prompted by someone getting interdicted too close to their destination and them managing to dock, and now the opposing side seems a bit salty about it.

My thoughts exactly.

Nonetheless, the "/nodock" command must be handled by the In-House Authorities. Non-In-house, according to lore, doesn't have any ability to regulate such legitimacy.

Thank you for your patience in reading my opinion.



RE: /nodock command for non-house factions - A Magpie - 11-27-2025

(11-27-2025, 01:05 PM)ArgAdis Wrote:

But I don't condone or encourage his implication to simply shoot traders of those IDs without a demand, on the spot, no questions asked.

That is straight-up what a ship bearing any ID with engagement lines is entitled to do. We get people who log Nomad caps to shoot traders without a demand out of pure salt to try and get the ID nerfed every so often.


RE: /nodock command for non-house factions - Erremnart - 11-27-2025

Navy/intel factions don't have nodock and can enforce laws as long as they do their interdictions away from stations. And if someone gets through in front of them? They can always slap them a fine and shoot them later if they won't comply.

I don't think smugglers being able to get through is harmful, even if I sometimes get frustrated by it. What do you want them to do instead - avoid your systems whenever they see a faction X online because typing a command will remove their only trader counterplay by being able to survive long enough to dock?

Law enforcement can already be more potent than regular piracy lines.