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Official Activity Q4 2025 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +---- Forum: Faction Rules (https://discoverygc.com/forums/forumdisplay.php?fid=46) +----- Forum: Faction Activity (https://discoverygc.com/forums/forumdisplay.php?fid=282) +----- Thread: Official Activity Q4 2025 (/showthread.php?tid=210490) |
RE: Official Activity Q4 2025 - Maik - 01-04-2026 All this discussion is complete nonsense, considering the fact that over 20 years, Discovery has accumulated so many problems that it's simply impossible to pinpoint any specific ones. If you guys have some kind of super-initiative, then show it and make it known. At least within your factions. You don't need a yellow, green, or orange nickname to change things for the better. I mean, there are problems you can solve yourself, without any help or attention from the staff. You have no need to rush: sitting down for at least a day or a week at most to think about how to generate activity consistently and in one specific location isn't as difficult as it seems at first glance. RE: Official Activity Q4 2025 - Culbrelai - 01-04-2026 lol. Caps were not "murdered" for solo PvE. People including me easily run encounters in solo battleships, BCs, gunboats etc. As for solo PvP, well, caps are not meant to solo PvP. They are designed with interlocking weaknesses that are covered by other cap classes and snubs. This is the best admin team discovery has ever had, it is not their fault. It is simply the age of the game, people moving on and lack of new people to take their place because zoomers and younger haven't been coming to play a game from 2003 because they have their minecrafts and forkknifes and so on to play. It's fairly impressive as it is that the game still gets to 100+ people for events/large sieges etc. Some of the player loss is balance. You saw what happened with the Leeds VR event ![]() Yes, its sad that these factions are no longer official but... what does officialdom really get you, anyway. A unique ID. A core 5 if you feel like roleplaying the usual boring pob RP of deliveries with shipping factions. They don't have terribly many perks, I do believe even normal players can now post blanket bounties, which used to be an only OF perk. Slowly chipping away at OF rights has caused them to dwindle in number. As others have said. You can find activity, we even have a handy dandy built in activity finder. RE: Official Activity Q4 2025 - Lemon - 01-04-2026 I just compare the game with 2022-2023 ish where I was one of the main drivers of mass activity on the server - making caps "realistic" with things like having to drop shields to be competitive, and having to be in a bigger fleet to be useful, and never knowing when you might get a huge sanction or ban if the voting staff decide to make an example out of you are why there isn't the will. At the same time the RP community has been also decimated - folks use to just sit in a place and RP to no end, like Manhattan - I wasn't one of them really so can't comment on what happened there, but really the way the game is it feels like it's made for trading and big mixed fleet fights now RE: Official Activity Q4 2025 - Lemon - 01-04-2026 (01-04-2026, 04:30 PM)Culbrelai Wrote: lol. Caps were not "murdered" for solo PvE. People including me easily run encounters in solo battleships, BCs, gunboats etc. As for solo PvP, well, caps are not meant to solo PvP. They are designed with interlocking weaknesses that are covered by other cap classes and snubs. This is the best admin team discovery has ever had, it is not their fault. It is simply the age of the game, people moving on and lack of new people to take their place because zoomers and younger haven't been coming to play a game from 2003 because they have their minecrafts and forkknifes and so on to play. It's fairly impressive as it is that the game still gets to 100+ people for events/large sieges etc. Some of the player loss is balance. You saw what happened with the Leeds VR eventYeah caps used to be an arcade class that wasn't a total pain to move through tradelanes, was fun to take vs 5 snubs, and e.g. battleships could run missions vs max class cruisers. Just look at tracker and ratio of caps logging vs other classes and compare to pre oil in water changes - numbers don't lie. I know folks tell me caps are MUCH better for complex fleet fights with multiple classes now, but without Barrier and frequent events that's not going to bring noobs like me who play to relax back in. Balance tried to make the game better and more complex - but Freelancer was always an arcade pew pew game with epic story and world and RP opportunities, it just got lost when Haste took over RE: Official Activity Q4 2025 - Hitman-76 - 01-04-2026 Writing walls of text stating problems that have been stated many times before without solving them won't do anything. Although Luke was right about one thing, it's a two-way street indeed. Pointing fingers at each other isn't going to do any good. Stating a singular POV about cap balance on a RP server and having main character syndrome isn't going to do any good either. Don't get me wrong, I love caps also but try to be more constructive instead of saying "caps suck." This isn't how I remember us teaching 1st new players how to act here. Also, official factions lose officialdom because they don't log, simple as that. Who cares about the formatting. RE: Official Activity Q4 2025 - Luke. - 01-04-2026 (01-04-2026, 04:23 PM)Lemon Wrote:(01-04-2026, 03:21 PM)Luke. Wrote:(01-04-2026, 10:13 AM)Lemon Wrote: This is grim, so many factions lost, you don't even bother using proper formatting to announce their OF death, and there's a lot more non-OF who are under their requirement and should be removed too. I see you are utterly pointless to argue with and would rather sit in your own bubble with these beliefs born of an echo-chamber, ignoring anything that you are told because you want to believe your own agenda instead. I've lost count of the amount of times that I or someone else has said "people that break rules more often, get sanctioned more often". If you know all these people like you claim, then maybe you happen to hang with the crowd that enjoys pushing boundaries or causing trouble for others. Not much to be done here, those that are sanctioned are those that have breached the rules. It's really that simple. The list of sanctions over the past year alone speaks for itself in debunking this stoic belief that the same people get sanctioned and all because staff don't like them. There's no evil cabal in the staff team, no decision-affecting bias and no will to make any particular person miserable. You just think there is, because your friends keep being sanctioned for valid reasons. It's clearly impossible to change your mind on this, because you'd rather believe their side of the story rather than any evidence. That's fine, you are perfectly entitled to game with whoever you wish, but genuine friends hold their companions accountable for their own mistakes rather than blindly defending them. As for balance, as much as it would perhaps make sense to balance for smaller numbers instead, if the server were ever to climb once more, suddenly that philosophy is outdated too and requires yet further work to reverse and rebalance for more players again. The devs fight an uphill battle and acknowledge that there's much to be done with the current state of affairs, but people like yourself make it far less desirable with this unshakeable will to blame volunteers for trying their best, and who likely have much better knowledge than you do. We have a new event dev, I'm sure they'll take the time to come up with ideas in the near future. Perhaps try to be nicer to them than you have been to just about any other member of staff in recent memory, failing to read a single word and responding with a convoluted "nope, i'm right". You are set in your ways so I have no desire to continue this discussion, but then one has to wonder why you're still here if it's really that bad. You clearly aren't willing to listen to the other side, much like those you adamantly claim are so cast aside by us. Funny how that works. RE: Official Activity Q4 2025 - Lusitano - 01-04-2026 some of this, is more because of some player behaviour ... it is new ... "let's do it" ..." yeah great" ... "you don't like me" ... "no fun" ..." goodbye i'm going to another faction" so it is not all blame of the staff. the staff also has some blame, some changes and restrictions let down many players that don't see their effort recognized and even rewarded, quite the opposite, and that let many people demotivated. also why is so hard to get some things to be done? It could be easier and not have to wait so much, and to be so hard, for the judgment of others also ... for example ... why two official factions of the same faction? why those 2 liberty navy are not together? why people don't join together for the same goal? RE: Official Activity Q4 2025 - Enkidu - 01-04-2026 Get a group of people together, then play the game. Or, play by yourself and take it as it comes. The key part here is to play the game. It really is that simple. RE: Official Activity Q4 2025 - kotyafffsky - 01-04-2026 (01-04-2026, 04:56 PM)Enkidu Wrote: The key part here is to play the game. That would solve half of today's problems, actually. There are things to do and if you don't see any - make them up and people will go to you to do things. The only difficulty is to decide for yourself that you are going to play the game and leave raidlog mentality behind. RE: Official Activity Q4 2025 - Emperor Tekagi - 01-04-2026 -> mention the self-fulfilling prophecy of decline -> thread turns into a showcase of it Hilarious. |