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Discovery 4.82 features, bugs & suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.82 features, bugs & suggestions (/showthread.php?tid=2188) |
Discovery 4.82 features, bugs & suggestions - Nightfall - 01-12-2007 a little typo in the Ibiza infocard: it says 'Cosrairs' instead of 'Corsairs' in the last sentence. Discovery 4.82 features, bugs & suggestions - marauder - 01-12-2007 Got a tiny little problem with the cockpit view on the nomad BS. Theres a massive white 3D cross sitting slightly off-center and it shifts when you change direction, it's more aggravating then a major problem, mostly cos you end up watching the cross shifting instead of where your going... Anyhow, heres the screenie of it. Discovery 4.82 features, bugs & suggestions - onca - 01-12-2007 Used to see this in the Nomad GB.... if I'm not mistaken its actually a contrail, seen closeup and end on. Hence it moving around. o. Discovery 4.82 features, bugs & suggestions - marauder - 01-12-2007 Is it? Bummer. Anyhow, as I'm guessing that the year in discovery mod is well past 810AS can the names of the Mississippi and the Myoko be changed due to that fact that they get scrapped in 805/806AS? Also the Yukon needs to be renamed due to that fact that it get an overhaul around about 810AS. All logical and definately not important changes, but at least it'd give people a rough idea as to the date. Discovery 4.82 features, bugs & suggestions - Virus - 01-13-2007 Corsair Dreadnaught needs few fixes for the hit box. The X for one is 50m above the ship, therefore, my shots go above the ship. If I do not shoot at the X, the shots go under the ship, or behind the ship. About half the shots that hit go RIGHT through and out the other side. Battleship weapons need MORE RANGE, still. More like 3-4k range instead of what they have. Fighting the "big" ones you have to get real, real close. Discovery 4.82 features, bugs & suggestions - Dab - 01-13-2007 ' Wrote:Battleship weapons need MORE RANGE, still. More like 3-4k range instead of what they have. Fighting the "big" ones you have to get real, real close. I actually have a better idea. Longer range weapons have less refire rate OR less damage overall, but not too much less. The closer weaponry does more damage for the near-same energy costs, or has higher refire rate with near-same energy costs. Discovery 4.82 features, bugs & suggestions - Exile - 01-13-2007 im currently using civillian pilots as crew, but youl need to pay a pirate to get them or get them yourself, sow maybye there could be a "crew" in the next release for sale at some bases. Discovery 4.82 features, bugs & suggestions - onca - 01-13-2007 Hi, How about a Pirate elite LF? Make it identical to the Bloodhound, with specs similar to the Scimitar (ie. 3xL.9 guns + 1xL.9 turret). Call it maybe Doberman or Staghound. Thanks! o. Discovery 4.82 features, bugs & suggestions - antisniper - 01-17-2007 i'm not sure if you found this but the frankfurt jumphole in the munich system leads to another place in munich although it does show the jump hole in the frankfurt system. Thought it was a bit short. Discovery 4.82 features, bugs & suggestions - Spacewolf - 01-20-2007 maby you can make it so you start of nuetral rather than unhappy with rouges and corsairs |