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This Weeks Hypothetical Scenario - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: This Weeks Hypothetical Scenario (/showthread.php?tid=22165) |
This Weeks Hypothetical Scenario - triple88a - 06-22-2009 ' Wrote:I very much like that idea, afterall, if a ship is lost, it shouldnt be seen from miles round, it should be invisible, a hint is in the fact that the ship is LOST, if everyone knew where lost ships were, thy would be examined and towed back to a base long ago.I believe this would make wreck camping easier. Once you find the hidden ship, you'll camp there and log that puppy right out, no matter what. This will only make it harder to find for non-campers. The only thing that would make wreck camping harder if the modders go back and move the ships around every time the server restarts... This Weeks Hypothetical Scenario - tansytansey - 06-22-2009 ' Wrote:I believe this would make wreck camping easier. Once you find the hidden ship, you'll camp there and log that puppy right out, no matter what. This will only make it harder to find for non-campers. The only thing that would make wreck camping harder if the modders go back and move the ships around every time the server restarts... You misunderstood. People wouldn't be able to camp the wrecks because they wouldn't know which wreck the codename was in. And the codes wouldn't be moved around every time the server restarts (Unless Cannon whips up some godly FLHook plugin for it.) but maybe once every so often. This would also mean it would be possible to make some codenames rarer than others. More common codes would appear in more wrecks and more often while rarer ones only appear on occasion. This would truly create the 'treasure hunting' feel that Fletcher was talking about. Note that I don't actually hate code-campers or disagree with what they do. They're entrepreneurs and make life easier for those of us who just can't be bothered doing it the hard way. This Weeks Hypothetical Scenario - joshua_cox - 06-22-2009 You know, I think this is a good idea. Not only would it mean that you could just fly over to a wreck and get your guns, with some level 21 coming in and stealing them half of the time before you get there, you could actually have to work for something this hard. A boss is a very good idea, especially if you'd have to work collectively to take him down. Mind you, when the guns come out everyone's going to be fighting over them. This Weeks Hypothetical Scenario - Fletcher - 06-22-2009 Ok, I have returned from my slumber and will present my arguments with some quotes I find interesting. ' Wrote:While I think that this is a great idea, I actually think that if you made Codename weapons lootable from missions or high-level NPCs, it would be even easier for people to acquire them.Mission camping as it could be called by sitting with a destroyer and above as you say, does not mean you get a CODENAME for EVERY Super Ace NPC you kill, I believe the drop rate would be same as vanilla, or slightly boosted. I do not intend or promote the fact that every one of those NPC's you kill, you get a CODENAME. While this will frustrate others hunting for them, it will make these weapons much harder to get, and become what they were designed to be, bonus power weapons. This makes it harder than wreck camping since it is less efficient. ' Wrote:Aren't code-names abandoned or lost prototypes? It makes more sense to me that they are in wrecks not equipped to NPCs. CODENAMES these days are not always prototypes as they used to be with people's RP, the game has advanced 17 years I believe from vanilla, and I'd assume that some of these weapons could have been put into production, or not at all for whatever reasons, like costs and rare materials and whatnot. But they were prototypes and I'm sure there is at least a few people in each army on the planet that gets special perks above standard weaponry. Because each and every soldier in every army will testify, standard, it not always going to cut it. Shuffling the weapons around sounds like a nice idea, sadly there is one program that cocks it all up in on go. DataStorm. You have to admit, most if not all CODE's are located via this handy yet evil program. Another problem is Cannon, he is a busy lad. ' Wrote:You know, I think this is a good idea. Not only would it mean that you could just fly over to a wreck and get your guns, with some level 21 coming in and stealing them half of the time before you get there, you could actually have to work for something this hard. A boss is a very good idea, especially if you'd have to work collectively to take him down. Mind you, when the guns come out everyone's going to be fighting over them. If I remember right from my Satanic days in Runescape raids, we fought over loot with PvP and super NPC's in game, we worked something out. To me CODENAME's are treasure, not commodities. Fight over treasure! This Weeks Hypothetical Scenario - Quorg - 06-22-2009 Sorry, but I like the Ace idea better. Hiding the wrecks would just make it nearly impossible for a non-dedicated codename harvester to find, thus hugely increasing prices for them, increasing the need to powertrade. This Weeks Hypothetical Scenario - Fletcher - 06-22-2009 ' Wrote:Sorry, but I like the Ace idea better.I've made a dedicated suggestion here: http://discoverygc.com/forums/index.php?sh...c=40739&hl= This Weeks Hypothetical Scenario - Ark - 06-22-2009 As much as I dislike the practice of wreck camping, and like the *theory* of this idea, I see issues. For one the missions to obtain codes will either be too easy (best farmed in capital ships at no risk) or too hard (ONLY possible to be farmed in capital ships.) Then there would be the increase in strain on the server, due to more people likely taking missions. Simply hiding the wrecks would mean little to nothing, as anyone who knows where they are... knows where they are. It would only cause a decrease in the "lucky find" of the common player. Scrambling locations doesn't exactly help (DATASTORM.) And some codes suit their locations (JADE suits the KNF somehow... oops did I say too much?) I'd like to see some interesting history behind these weapons other than "No information besides code name..." Anyway it seems like abuse just can't be avoided in relation to code weapons. This Weeks Hypothetical Scenario - Agran Harper - 08-24-2009 May I "gravedig" ? Its just a month:unsure: I thought about the issues of farming the Codename Wrecks myself, as I asked Denelo another ton of questions and I'd rather use this thread for my suggestions than having it in another huge wall of text that would come sooner or later anyway. Here are my propositions;
Perhaps the future will bring more codeweapons with more information, or perhaps if someone takes a Codeweapon and takes it to a research place and puts lots of RP and effort to it (purchasing optronics, neural chips and whatnot at horrible prices, bringing them to a R&D location, always having the codename weapon in the hold so that nobody of the research project could steal it) perhaps the infocards can be changed upon continued success. At least, that would be an idea that I'd like to do with one character concept, that is based off a weapon technician. So much for that, sorry it was so much text ^^:$ This Weeks Hypothetical Scenario - Violette - 08-24-2009 100% in support of the removal of codes, change them to a different purpose. They suck for RP... This Weeks Hypothetical Scenario - .:Mongoose:. - 08-25-2009 As the server restarts every day at the same time there is always going to be the wreck camping. Question - Why does it restart every day? Is it necessary? Why always the same time? If this was varied, ie it didnt restart every day, maybe randomly every few days so there is no pattern that would make wreck camping damn difficult and would reduce the number of codes in play Secondly if it wasnt always the same time that would help as well As it is currently the codes are gone every day within ten minutes of the restart. If no one knew when the restart was then unless you were on when it happened you wouldnt know about it and hopefully it would reduce the number of campers. I know it wouldnt solve the problem as people would have ships ready and waiting just in case there is a reset but people cant be on all the time. Would also mean there would be an opportunity to loot wrecks if you log on at anytime of the day because at the minute I bet most players, unless they are on when the server restarts dont even bother going to check if the codes have gone. Anyway, no doubt some one is going to tell me it has to restart everyday at the same time so hey ho, just a thought |