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Discussion: New Commodity Ideas - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discussion: New Commodity Ideas (/showthread.php?tid=23030) |
Discussion: New Commodity Ideas - Bazza - 07-10-2009 I'm always interested in more raw materials. I realise it'd be a lot of work revamping the already confusing economy but having more basic resources and more complex industry chains would be quite a nice achievement. There's too may of them to explain each one in detail, though. Raw materials could include things like:
Yeah, I've been playing too many *-Tycoon games.:$ Discussion: New Commodity Ideas - Fletcher - 07-10-2009 I can see the point and flavour with the above ideas for raw minerals to processing plants. After all, there are processing plants at raw material sites already, but not all of them, nor are all the processing plants being constantly supplied. Like Corsair or Outcast plants would seriously need raw materials to be processed in order to keep their shipyards ticking over. Coffee? Is there Coffee in Freelancer? :nyam: An idea I can think of is the following:
Discussion: New Commodity Ideas - seamus - 07-10-2009 What about Weapon blueprints and Vehicle/spaceship blueprints? they would be contraband and they would either be: A: Sold from pirate bases lets say.. Liberty rogue bases would sell Liberty navy ship blueprints and they could be sold too Rheinland or opposing pirate factions. B: They would be a rare commodity drop from High level npcs(Not fighters but the Destroyers/Cruisers/Battleships) on High level missions. Discussion: New Commodity Ideas - Ogris - 07-10-2009 Too much transport tycoon Evangline?:P(epic game though) But really, how about adding commodities such as soft drinks, alcohol... you know, something thats a drink and ISNT water:P Discussion: New Commodity Ideas - NerdRage - 07-10-2009 lets BRAINSTORM! -Cardi-Cola -Ship components, like full wings and assembled engines, takes up 4 cargo -Ship weapons, actuall shipments of weapons, a good target for pirates -Livestock? -live Plants? -Optronic fibers? -space station components, take up 100 cargo each? -carbon! -Carbon nanotubes -Aerogel -entertaintment materials -Recreational vehicles -farming machinery -Pirate VIPS -Lead -pirate passengers -Scientific apparatuses -medical supplies -terraforming machinery When i read "designer drugs' i thought of the Pharmecuitical infocard. Maybe, for example, a bad case of some odd Flu pops up in New berlin and a plague-like wave of sickies appears, and they need taylor-made medication, so some far-off kruger base starts producing it. so it's only main selling point is the affected area. If we have scientist as a human cargo, why not: -engineers -Soldiers/marines/pilots -Doctors just some ideas, add more later. Discussion: New Commodity Ideas - Tomtomrawr - 07-10-2009
Discussion: New Commodity Ideas - RockCrystal - 07-10-2009 ' Wrote:Robots. /signed. I wanted to do an RP for a ship that was crewed by robots, but eventually abandoned it. If this was even just like the 'spaceship crew' commodity and could not be traded for profit I would be satisfied. Discussion: New Commodity Ideas - Warren Creed - 07-11-2009 Beanie bears? That isn't such a bad idea. Make childerns toys and entertainement software buy them from industry planets like Honshu and sell them at populated planets like New Tokyo and Manhatten Designer Drugs is also a great idea you could have a faction that monopolizes in it kinda like the slavers union is for slaves Oil is almost exclusivly produced by gallia and it doesn't look like they'll be warming up to us anytime soon. More human commodities would be great Discussion: New Commodity Ideas - Sasaki - 07-12-2009
Discussion: New Commodity Ideas - FooFighter - 07-12-2009 Two commodities which I'd love to see in Disco would be... ...Hull Parts... Expensive to buy, requiring something like 500 units of free space in your cargo hold, and very lucrative to sell. The only ships able to carry them (in-RP at least) should be ships with a big, open cargo bay like the Heavy Tanker. ... and Marines. Not for trading, but for RP. Sure, you can use the more generic spaceship crew commodity together with some units of light arms as well, but it would be really cool for each faction to have their marine units (Libertonian Mobile Infantry, Rheinland Marineinfanteristen, Bretonian Orbital Shock Troopers, Outcast Marines, Pirate Marauders, Kusarian...I'm sure you can come up with something here). |