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help equiping claymore - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: help equiping claymore (/showthread.php?tid=23417) Pages:
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help equiping claymore - reavengitair - 07-16-2009 Quote:with the hardpoint layout of the claymore it doesnt make sense to put anything other than a razor on the backfiring hardpoint If you put a missile there, you can tap the "fire all" button, then the missile will launch and home in on your target. help equiping claymore - Robert.Fitzgerald - 07-16-2009 If the rear turret can turn well, mount a gunboat turret / solaris on it. In fact, if you're going 5 turrets and 1 missile, put the missile on the front fire arc one (hardpoint one) then mount your turrets on the rest. Fighting in rear-view is surprisingly effective, as you can strafe to avoid supernovas and still dish out a lot of damage. help equiping claymore - farmerman - 07-16-2009 I've heard a lot of good things from people who've used that ship a lot on 5 primary turrets and a missile. I've experimenting with a forward and a rear missile with 4 Zoner Turrets, but I haven't experimented enough to know for sure. A rear missile seems to work quite nicely though. Maybe the front should be a Razor then? help equiping claymore - Galacius - 07-16-2009 I was testing it on discover discovery the front turret doesnt seem to track well but the back one isnt to bad. |