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Trading - Brainstorming Changes - Printable Version

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Trading - Brainstorming Changes - n00bl3t - 08-07-2009

' Wrote:But is power-trading even that enjoyable as say hopping in your other ships? Could it ever be anything more than a means to an end?

In some eyes, yes. In some eyes, no.

Fun is subjective.

In terms of making it more fun generally, perhaps more incentive to spend time trading as opposed to spending time trading only so you can spend time doing something else or saving up for something else.

I know convoys make trading fun, but that is about it.


Trading - Brainstorming Changes - Athenian - 08-07-2009

' Wrote:Id say try smuggling. It is either want to stab yourself boring or just praying they wont catch you.

Otherwise I cant think of much that you could do to fix it, its this games grind. A select few will love it but the general populace will hate it since it (if no one is hunting you) has very little rp little combat and is generally the same route so you know everything about it and cant be suprised. I dont see how it can be improved unless you try smuggling but its not to much different.

Are you high? We don't want to hear about alternatives to trading! We want to know how it could possibly be altered it so that people would choose to do it when they log on rather than just get through it!

' Wrote:Meh. Beats me why so many people loathe trading.

Most of my time on the server is spent on a single back-and-forth route, and it's been great. As for making it as desirable to fly a 600-cargo freighter as it is to fly an advanced train, it would be interesting to hear how you propose to do that without stepping on people's toes.

Adding more trade routes- great! Just don't nerf the existing ones.

And trading only presents itself with "very little RP" potential if you choose to avoid it. I have more RP interactions per hour on my trader than on most of my other characters.

Same for combat- learning to fight back in a trade vessel is not only challenging, but can even be successful on occasion.

We aren't interested in your unusual tastes, meester. But you say add more trade routes.

I dread to think what pictures you have in your mind about the smaller freighters. But it sounds weird as hell. What do you think could be changed that might indeed constitute a stepping-on-the-toes? More interesting sound effects for them? Significantly faster?

' Wrote:I'd say, though I doubt it could be implemented, a flexible economy, if somewhere isn't receiving the ship panels it needs it should be offering higher prices for them.

Whereas if an area is getting TOO MUCH of something the price should plummet, not saying it should happen but with the number of Slaves being shipped to Malta the price should be damned pitiful by now.

Finally, a man with imagination.

Flexible economy. We have elements of it. http://discoverygc.com/forums/index.php?showtopic=33232
Perhaps more of this?

Tum te tum:

' Wrote:prettier ships!
i never get bored transporting passengers in my luxury yacht, i just keep circling round in turret view admiring how damn good it looks!:P

but in all seriousness, this is a really important question.

pretty much all traders are power trading (i'll admit i am, though i do try RP to keep myself entertained) and as such, we look stupid compared to the NPC's in their 2 transport 4 fighter escort convoys.

If i could change something dramatically without worrying about the complexities of the game engine and lag, i'd make it so you could buy NPC wingmen from your faction to protect you, buy another transport to follow you around, and collect the profits from it's cargo as well as your own, it'd be like doubling your cargo space, except it hangs some 200m off the end of your ship is is very likely to be destroyed halfway through your run.
screw spending 200mil on a battleship buy a whole convoy!

I'd wander around sirius having conversations with myself and be entertained for hours and hours.

I agree whole-heartedly with the pretty ships thing. It is one reason why I am more inclined to log on to certain characters.

The convoy idea is nice. There is a NPC magnet commodity in other mods.

' Wrote:I don't think it's fair that you make the forum post like this.

The topic name itself, and previous numerous topic names, daily topic names suggest that something is crap and boring.
not everyone agrees. I see it as necessary evil. And if you add a touch of rp into it, I see it as fun.
So, sorry, I think trading isn't boring. I can see how could it boring, and I have few ideas on how to fix it. Stealing your topic for second, but cmon... you can't be opening topics like this. after you say a untrue thing 10 000 times, it starts to sound like truth to people.

That's my prerogative. Trading is a means to an end for many people I know. When people start playing, trading is the path to larger trade ships, and even large ones.

I'm looking for ways to make it become more of an end in itself, even in a 500 cargo transport.

I changed the topic title.

' Wrote:In terms of making it more fun generally, perhaps more incentive to spend time trading as opposed to spending time trading only so you can spend time doing something else or saving up for something else.

That is precisely my point.


Trading - Brainstorming Changes - Exsiled_one - 08-07-2009

Actually, is there a way to add a resource weekly limit on some route?
Yanno, traders "feed the base" with commodities it needs... And after it hits a certain number. (half a million) it stops offering as much cash.
is it doable?


Trading - Brainstorming Changes - Athenian - 08-07-2009

' Wrote:Actually, is there a way to add a resource weekly limit on some route?
Yanno, traders "feed the base" with commodities it needs... And after it hits a certain number. (half a million) it stops offering as much cash.
is it doable?

So there is a limit on supply/demand? Brilliant suggestion! I believe there is a way to make a station run out of resources.


Trading - Brainstorming Changes - Exsiled_one - 08-07-2009

Thats exactly what we need! It would actually make things harder for the traders, but it's something that we really really need.
here's why.
No more same trade routes over and over again, means no more monotony.
Finding new routes or actually modifying it bit would force traders to look for another comodities
Trader that discovers a less frequent trade route would actually make him proud.

Now here's one detail that would really help the Corsairs.
We allow people to come to Gamma and donate. Why is that important here you ask? Because we could easily set a number of how much food do we need to be donated. If there's a limit that can be reached, we can avoid all the trust issues we are having here. But that's offtopic.

This system obviously needs more development, because in a week all routes would be clogged. So maybe, when it hits the cap limit, it restores back in 48 hours?
and it doesn't like, simply stop buying the commodity but pays like 100 less for every 50k cargo it receives.


Trading - Brainstorming Changes - Thexare - 08-07-2009

' Wrote:Significantly faster?
There's a thought... why not bump up freighter speed slightly? Maybe 375 cruise (if it's possible to change cruise for just specific ships, anyway; have a slower cruise charge time to make up for it), 215 thrust, 90 impulse - good for running, great for safe smuggling. Less profit though.

If that's done, though, I think certain LFs (Arrow!) would have to be improved similarly so police and pirates would still have a chance of catching them... hey, that gives the Arrow a use, too!


Trading - Brainstorming Changes - Belco - 08-07-2009

I'm up for taking new routes, but would we be informed on the changes in price? i mean, if i look at the trade routes for my cargo would i see the new prices?

Otherwise, trading would become trial and error, working down the list of bases you could make a profit at, going from system to system until you reach the 15th base on the list, and even with inflated prices from little cargo going to it, probably wont earn the same profit as the current system does (which i think is a very fair amount).

unless the neural net gets updated by these changes i see trading being a downright horrible experience.


Trading - Brainstorming Changes - Exsiled_one - 08-07-2009

actually, your development should be based on your faction or your team of guys that you trade with.
Trial and error isn't necesary a bad thing, it just means you have to try harder.


but lets face it, cash is insignificant now.
unless you're horadin for a capship (that i hope not everyone is doing), you dont need more than 10mil or so a day. and that's when you're novaing around.


Trading - Brainstorming Changes - Bear - 08-07-2009

heh, you may laugh but the only things I do on the server is trade and mine. I don't do anything else at all....apart from RP, there is alot of that.


Trading - Brainstorming Changes - Belco - 08-07-2009

' Wrote:but lets face it, cash is insignificant now.
unless you're horadin for a capship (that i hope not everyone is doing), you dont need more than 10mil or so a day. and that's when you're novaing around.

yeah sure, i agree with that an use hardly any money on my established characters, but what about the new players?
it's pretty difficult to save up for, say, a BW transport (good ship im sure everyone can agree) from a starflyer, even power trading on the current system.

i stated something similar in another thead
Traders are the alge of space, they're necessary to support everything. if you damage the trading system slightly, means less traders, then what do pirates do? If you dont have the pirates pirating, what does the House military do? Scan for cargo for embargo runn... oh wait, there arent any anymore!

it becomes all the pirates moving into New York and it's become a PVP server and not an economy anymore. these nonRP powertraders are a necessary evil.

Yes i'm taking it to extremes here.
also im off to work so flame that view till i get back and defend it.:)