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What determines if cargo is dropped or not? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: What determines if cargo is dropped or not? (/showthread.php?tid=25528) Pages:
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What determines if cargo is dropped or not? - Jongleur - 08-27-2009 ' Wrote:yes he would get your loot ' Wrote:1 major difference I could be mistaken.. but I believe that's exactly his point. What determines if cargo is dropped or not? - Hundra - 08-27-2009 ' Wrote:I could be mistaken.. but I believe that's exactly his point.I don't really see how, "just kill me, it's not worth it", can be used for games in which you respawn, since you'll be able to go back and do whatever you were just doing. sry catn do dat in reel lief lawl What determines if cargo is dropped or not? - tansytansey - 08-27-2009 The answer to all your questions are right here: http://discoverygc.com/forums/index.php?act=Search&f=23 As for the answer to this question, if you die you lose everything not nailed down. Though sometimes it does glitch and you respawn with your ammo and cargo, but that's only happened to me once or twice, and only when I've sundived after winning a fight. What determines if cargo is dropped or not? - silverleaf - 08-27-2009 In real life you don't get pirated as much. I get pirated once every 3 or 4 runs on average, IRL if you get pirated once in your lifetime its already... unlucky. So if you want to make this 'realistic', then the number of pirates has to decrease to just one or two, and the number of traders increase by 10x, and this brings us back to my thread on realistic distances and planet sizes... What determines if cargo is dropped or not? - tansytansey - 08-27-2009 In real life, we're not spaceship pilots. What determines if cargo is dropped or not? - Silmathien - 08-27-2009 ' Wrote:yes he would get your loot Just someone can say that, who has not hard worked for his money. A bit surprised that answer came from a Junker anyways.:P What determines if cargo is dropped or not? - Birdtalon - 08-27-2009 Ehh. In RP you arn't supposed to know you will respawn, you will die so at least trying to run away would do much better for you. What determines if cargo is dropped or not? - MarvinCZ - 08-27-2009 ' Wrote:In real life you don't get pirated as much. I get pirated once every 3 or 4 runs on average, IRL if you get pirated once in your lifetime its already... unlucky.Well, what can I say? Sirius is pretty rough. If you don't have the balls for it, don't fly there. If your life is threatened, try to preserve it. You can run, you can fight, you can plead ... or you can submit to the demands. Your life is at stake, after all. This is a role-playing game, therefore you should role-play. I know that's a hard concept for you, but you should try it once. What determines if cargo is dropped or not? - silverleaf - 08-27-2009 I try to do that for reasonable people. In Rl if you get pirated game over. But it happens so rarely. Here its commonplace it should be just like paying a gangster protection money. What determines if cargo is dropped or not? - Agran Harper - 08-27-2009 Quote:In real life you don't get pirated as much. I get pirated once every 3 or 4 runs on average, IRL if you get pirated once in your lifetime its already... unlucky.You don't seem to realize, that it is very much exactly THIS reality, that your character lives in. In THIS reality on the server, from the eyes of the character, piracy is a frequent sight, and the dangers in open space are more numerous that accidents in the household. This comes along with the fact, that this server is an RP server. Roleplaying always has to do something with imagination, always has to be bound to rules that were created (look at any Pen&Paper RPG) thus it never can be as "real" as the reality we live in ourselfs. On a live-action roleplay with said special weaponry, you imagine these weapons and armor to be real. You imagine the damage you receive to be real and lethal. You imagine in Freelancer that the sizes are the way they are. Sirius is reality for the character you created, and you play a human, and a human only has one life by default. The wiki said; Quote:If you get caught by pirates and are begging for your life, it helps to have some consistent RP reason to live. Often, good role playing will get you out of trouble and as I said before, good role players respect good role players, not rules mongers who scream that they're going to report everyone to the Admins. Also I've read something in one of the "must read" postings, that surviving the explosion of your ship in the escape pod should be player accordingly. You are in shock, and you are in a state of "phew, that was way too close". I just can't find the section on the fly now. |