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Antique Cars - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Antique Cars (/showthread.php?tid=25983) Pages:
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Antique Cars - DarthCloakedGuy - 09-04-2009 ' Wrote:Nope.Would certainly be a reason for no antiques in 1 A.S. But it's what, 800-something now? Antiques? Sure. Civilian vehicles? Sure. You want to haul classic hovercars, you go right ahead, but right now they're Luxury Consumer Goods, maybe in the next version you can say they're antiques or civilian vehicles. Antique Cars - Violette - 09-04-2009 Meh, I'm getting bored of the commodities, lets get some really weird ones in... Antique Cars - DarthCloakedGuy - 09-04-2009 ' Wrote:Meh, I'm getting bored of the commodities, lets get some really weird ones in...Better idea: Grab a ship full of consumer goods. What kind of goods? You choose when you roleplay the merchant. Antique Cars - Xing - 09-04-2009 The commodities are made to be excremely general in most of the cases. So you know, candies really fall into food rations and excrements fall into fertilisers probably. We even have people merchandise pretty much filling in all category of folks traveling in space (except perhaps, land troopers and something to categorize just normal folks) Now antique car, I really don't see why. Luxury goods, or something like that. Antique Cars - Camtheman Of Freelancer4Ever - 09-04-2009 There needs to be more commodities added, as mentioned Antiques. Perhaps more important gases, Xenon for example, perhaps even add Nickel. Antique Cars - Birdtalon - 09-04-2009 More commodities needed, lets give Disco some flava. Antique Cars - MarvinCZ - 09-04-2009 New commodities add a HUGE load of work for the people responsible for the trading system. It isn't just about balancing prices for this new commodity, it also needs to be checked with all others to ensure it doesn't create some unbalanced route. There most probably won't be many more new commodities. Of course there may be some, but there should be significant grounds for them. I'm not responsible for that area so this isn't definite in this case, but I'm confident in this statement. Antique Cars - Phate - 09-04-2009 Yeah, I already think there is a lot of them. Mind that new commodities were created because there was no other fitting trade article, that could be carried by faction X, on route Y, from A to B. Antique Cars would be Luxury Consumer Goods. Feel free to play that role! Nice idea! |