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Gunboats with Dual Missiles - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Gunboats with Dual Missiles (/showthread.php?tid=29036) |
Gunboats with Dual Missiles - Kazinsal - 10-30-2009 So dual missiles: yes or no? I think I should stop by Norfolk Shipyard and grab another roflcannon -- er, missile launcher. Gunboats with Dual Missiles - Baltar - 10-30-2009 ' Wrote:*puts up his flameshield* Don't see the problem here. Gunboats *should* be more powerful than a fighter. And as many so often say ... tactics. Find a way around it or don't mess with gunboats in a fighter. Gunboats with Dual Missiles - tansytansey - 10-30-2009 Missiles are a waste of energy, they are easily dodged. If you can't aim pulses and razors then I'd suggest loading up on basics and chainfiring them, so far that's the most effective tactic I've seen. Gunboats with Dual Missiles - Darkavatar - 10-30-2009 One missile is enough. Unless you want to be evil with subtargeting. Gunboats with Dual Missiles - looqas - 10-30-2009 ' Wrote:*remembers six-missile gunboats* Farmer Old Hob remembers... It used to be quite bad. If ever there came a 6 missile boat everyone and their mothers were on it in an instant. No matter how many of your pack went down, but that missile boat was in fight of his life for sure. And it was never allowed escape or any chance to RP it's way out of the situation. Although the 6 missileboaters were not exactly in the server for the RP experience. :angry2: 2 missiles can be pretty bad for a guy who fails at evading. Sure they eat a lot of energy, but if the missile boat is only spamming missiles then you don't care about them draining energy. A hint there. Try grouping 1 pulse and 1 missile and get a real nasty surprise on the fighters/bombers. Gunboats with Dual Missiles - Prysin - 10-30-2009 ' Wrote:Only by those who didn't experience how much worse it could be. Indeed... when low shield or HP then its handy to have a couple of missiles just to get the oponent to think of something else for some seconds instead of shooting you... Also, its good for killing gunboats, but you gotta subtarget the shield, and even then its mostly about luck/timing. Gunboats with Dual Missiles - jxie93 - 10-30-2009 I hate to ask this silly question but as I've never used missles for fighter and above, can anyone telling how well they track? Can you compare it to missles like cannonball and firestalker? Gunboats with Dual Missiles - masternerdguy - 10-30-2009 ' Wrote:*puts up his flameshield* i support this, missile spam is epic in fights. Not to mention gunboats are horribly underpowered and get their slow, fat ass handed to them whenever they go against more than 1 target. Gunboats with Dual Missiles - Kazinsal - 10-30-2009 ' Wrote:i support this, missile spam is epic in fights. Not to mention gunboats are horribly underpowered and get their slow, fat ass handed to them whenever they go against more than 1 target.Erm, do you even know what the hell you're talking about? Missile spam is lame. I'm talking about the FEASIBILITY of having two missile turrets, not how epic it would be and how much it would pwn fighters. You're doing the whole epic w00t thing again. It's not the Disco way. Gunboats with Dual Missiles - masternerdguy - 10-30-2009 ' Wrote:Erm, do you even know what the hell you're talking about? Missile spam is lame. I'm talking about the FEASIBILITY of having two missile turrets, not how epic it would be and how much it would pwn fighters. You're doing the whole epic w00t thing again. It's not the Disco way. and the disco way is getting owned by a sabre in a gunboat, lovely. I know what you're talking about. You want duel-missile launchers, forward facing, on a lib. gunboat. I am looking at it from a gameplay perspective and see it as balancing GBs to VHFs/Bombers. Isn't their role to take those down? |