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Modding? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Modding? (/showthread.php?tid=304) |
Modding? - Dab - 01-25-2006 Nonsense. Plus a few of them will be for Role-play purposes only. Modding? - Virus - 01-25-2006 NONSENSE?! Have you ever been to Crossfire?! I went there once... I got lost. So lost, I couldn't find my way back with or without the map! I had to make a new character because I couldnt' find my way! I have two reasons WHY there should NOT be that many systems. One, it is rather overwhelming for new players. Two, it would open up VERY high profit trade routes, I'm sure. Modding? - Dab - 01-25-2006 The way I placed my systems it won't get very confusing. You might need to look at the map for some of the jump hols in the border worlds systems. Modding? - Virus - 01-25-2006 Dab, I don't think we need 15 more systems as you said you were making. We have Sam's 5(I think it was) then maybe 5 from you. We don't need 20 new systems in this mod for it to be interesting. Modding? - Igiss - 01-25-2006 I should say that customising systems built in Freelancer Explorer is a very difficult task. Explorer works with infocards incorrectly, so I had to add each and every single infocard for Angel's systems manually. Hundreds of them. Moreover, Explorer is buggy in many ways, so if you add something you can never be absolutely sure if the code is correct. More systems - better, but making good systems requires insane amount of time. Adding whole new houses will take months, literally. As for trading routes or complicated navigation, this depends only on how well the modders do their job. I won't allow those things for Discovery. Modding? - Korrd - 01-25-2006 I like the idea of a lot of systems. I dont see anything bad on it. To avoid get lost, just take a pencil and paper and take note of the coordinaes of the JH you have been through. What you wont allow will be a lot of badly made systems, or a lot of complex systems? Modding? - Wolfpack98 - 01-25-2006 I don't mind large number of systems.. just means I have to spend more time mapping the entire game out. It can ACTUALLY be fun to do so... Anyone ever try to do precision mapping using a tablet? I do that for a lot of games like Freelancer. hell, i use it to coordinate attacks in strategy games like C&C Generals. Anyway.. Igiss is correct. Making ships and their set ups is much simpler than system creation. Hell, I'm willing to help now that i have an insane ammount of time available to me for the next four months before I go back to college for my degree. Modding? - Dab - 01-25-2006 Igiss,Jan 25 2006, 08:08 AM Wrote:I should say that customising systems built in Freelancer Explorer is a very difficult task. Explorer works with infocards incorrectly, so I had to add each and every single infocard for Angel's systems manually. Hundreds of them. I have an idea. Angel is better at making the systems I'll do coding and some of my own systems than Igiss can do the patrols. I already know how to do the coding so thats something I can do better than Angel :yahoo:. Korrd,Jan 25 2006, 09:32 AM Wrote:What you wont allow will be a lot of badly made systems, or a lot of complex systems? Well you have seen that Angel makes good complex systems. My might be as good as heres in how it lookes but not at alll of the population zones and stuff. Modding? - Retread - 03-05-2006 I've been messing around with FLExplorer...it's twitchy alright. I have some outstanding ideas, but the problem with this is that my ideas break away from the norm. Modding? - Maximilian - 09-11-2006 I know make systems in FLExplorer, and make wepons(but i dont make them in these times) And armor upgrads too lol. |