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Sirius Drugs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Sirius Drugs (/showthread.php?tid=31892) Pages:
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Sirius Drugs - Robert.Fitzgerald - 12-29-2009 Pharmacuticals would cover a wide variety of painkillers, tranquilisers, etc used for recreational purposes. No need to add new commodities for things which can easily be roleplayed using existing commodities. Cardamine is much more prominant than other drugs, and important for the development of several factions. Home made drugs on planet surfaces and stations do not have much effect elsewhere in Sirius. If they existed, they'd typically be consumed locally and have not much of an effect on factions and people, compared with the widespread social impacts of cardamine use. I believe synth marijuana was intended to have impacts on the nature of Sirius as well. Other drugs simply don't have sector wide notoriety, else they'd be already in the game. |