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Increased Cargo Volume for Low-Profit Cargo - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Increased Cargo Volume for Low-Profit Cargo (/showthread.php?tid=41387) Pages:
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Increased Cargo Volume for Low-Profit Cargo - mang109 - 06-11-2010 I really feel your pain on the Toxic waste front. Im in ALG , and I decided that "mining" Toxic Waste was the most RP thing to do. But its pointless, It sells at 300 per unit max and takes as long to mine as scrap does. Would certainly be nice to see things like That, and water/Oxygan changed in someway to allow for RP with those items. Increased Cargo Volume for Low-Profit Cargo - Rodent - 06-11-2010 Why not have various commodities like Oxygen take up 0.2 cargo space per piece or something? We know it can be done, as seen in various goods like Military vehicles, just reverse it and make it decimal-ish for Oxygen and water, so there's more variety in what you can run from a particular base. I'd really enjoy it if I find a freighter hauling oxygen/water for once:crazy: |