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A couple of questions about the Conneticut sytem - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: A couple of questions about the Conneticut sytem (/showthread.php?tid=42498) |
A couple of questions about the Conneticut sytem - MB52 - 06-23-2010 My idea... is to put a one way jumphole in every major system/near freeports. There would be no way out of the system, no jumpholes out, so you'd have to die to get out. (All bases would be removed) Basically all jumpholes in would be placed next to a "neutral" station like a freeport, allowing people to dock there before they enter the PVP system. How it would work is... Player A from Theta wants to go PVP, so he docks on FP9, then flies in. Where he meets player B from Tau 31, who had just docked at FP10. They get into a PVP battle and Player B dies. He re spawns at FP10 where he can resupply and re-enter the PVP system if he likes. Player A is now bored with PVP and wishes to leave, so he flies into a mine field and dies. Thus re spawning at FP9, where he can get on with his life. For those who cannot dock on a freeport, (the few) they can have a jumphole in placed by one of their bases. A couple of questions about the Conneticut sytem - Tommeh - 06-23-2010 ' Wrote:How about we remove conn's jumphole? This one sounds pretty good. A couple of questions about the Conneticut sytem - Ceoran - 06-23-2010 ' Wrote:To bad traders don't die in conn and just take the hole next to the other major house. I think he was suggesting one-way holes so you can't exit without dying at all. ' Wrote:How about we remove conn's jumphole? sounds like this would require to double all those items and make the mod size unnecessary huge. And I can imagine it takes a lot of work to set up all the restart commands just to make an oorp-system fit into a rp-server. A couple of questions about the Conneticut sytem - William Frederick Cody - 06-23-2010 Do we need conneticut any longer? There is a discovery of discovery server also. Isnt that enough? Lets kill conneticut! A couple of questions about the Conneticut sytem - Garrett Jax - 06-23-2010 ' Wrote:I'd suggest a more neutral location for the jump hole, where every faction can get to. Or maybe jump holes in each capital systems leading to connecticut, then taking that jump hole again would lead back to the system you entered Conn from. Not sure if that's possible. While that suggestion makes it easier for distant factions to enter Conneticut, I think this may cause the problem we're having in Liberty to be the problem with every system that has access to Conn. Maybe just move the jumphole out of Liberty to a neutral site. Don't have to worry about changing anything else. Seems to me to be the simplest, most effective solution out there. A couple of questions about the Conneticut sytem - SeaFalcon - 06-23-2010 ' Wrote:How about we remove conn's jumphole? AYE! That way you can test new layouts etc. Let's hope the system won't get spammed for ultimate pvp use D: A couple of questions about the Conneticut sytem - Evan_ - 06-23-2010 ' Wrote:Do we need conneticut any longer? There is a discovery of discovery server also. Isnt that enough? /signed Every time I fail to connect to the serv in peak hours I think about all those people in an OORP system.. A couple of questions about the Conneticut sytem - masternerdguy - 06-23-2010 i suggest multiple entrances. Using it as an OORP trade shortcuz could be a bannable/sanctionable offense. A couple of questions about the Conneticut sytem - Birdtalon - 06-23-2010 ' Wrote:i suggest multiple entrances. Using it as an OORP trade shortcuz could be a bannable/sanctionable offense. And of course that rule is easy to enforce? A couple of questions about the Conneticut sytem - jxie93 - 06-23-2010 ' Wrote:And of course that rule is easy to enforce? It doesn't need to be enforced. Just amend the Conneticut rule to "transports in this system are free to be engaged". I personally prefer the multiple access suggestion, less messing around with the mod. Just place on in each house's core system, New Berlin, New Tokyo, etc. |