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Next version of mod - 4.74 - Printable Version

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Next version of mod - 4.74 - Igiss - 07-09-2005

I asked twice about that on TLR forums but no one replied. But I'll try Pathfinder (registered on their forums long ago but never posted, or posted only once or twice).


Next version of mod - 4.74 - Denier-of-Soup - 07-09-2005

By the way, I don't think making the cap ship weapons weaker is a good idea. Yes, they are lethal, and that is the only reason I bought them in the first place. What you could do to make sure that everyone doesn't go and buy one is increase their prices (around 100 million). Also, you can give the fighters an advantage as well by increasing their speed, manueverability, weapon damage output and more hardpoints.


Next version of mod - 4.74 - Igiss - 07-09-2005

NPC capships I mean, tried to kill a couple in a Centurion. It's just impossible! They bring down hull and shield in seconds, it's easy to fly away of course but 2-3 torpedo runs and you are out of batteries and nanobots... and then - flee or die.


Next version of mod - 4.74 - Denier-of-Soup - 07-09-2005

It only takes me 2-3 minutes to finish up a whole fleet in my battleship. =P


Next version of mod - 4.74 - daedalus - 07-11-2005

Igiss,
Is Juni's super-Defender from the single player campaign flyable in 4.73a? If not it would be great to have that for sale in Liberty somewhere. I don't know what the stats are though. It would be good to have another class 10 fighter, available at a good-guy base.


Next version of mod - 4.74 - Wrath - 07-12-2005


Why would nomad weapons be a problem? The battleships are still infinately superior.

One thing you could do for all fighters is make the cruise engines engage instantly I've seen that done.

As for docking to the mooring fixture, is that the line thing above the docking ring on a planet? Can you use that to dock with planets?



Next version of mod - 4.74 - Denier-of-Soup - 07-12-2005

Wrath,Jul 12 2005, 11:00 AM Wrote:One thing you could do for all fighters is make the cruise engines engage instantly I've seen that done.

Yeah, fighters should have other advantages (besides manueverability) over battleships.


Next version of mod - 4.74 - daedalus - 07-12-2005

Denier-of-Soup,Jul 12 2005, 02:18 PM Wrote:Yeah, fighters should have other advantages (besides manueverability) over battleships.
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Do battleships have cruise disrupters? It might not make much difference if they don't.


Next version of mod - 4.74 - Igiss - 07-12-2005

Quote:As for docking to the mooring fixture, is that the line thing above the docking ring on a planet? Can you use that to dock with planets?
Correct.
No cruise disruptors on large ships.


Next version of mod - 4.74 - Wrath - 07-12-2005

Igiss,Jul 12 2005, 12:15 PM Wrote:Correct.
No cruise disruptors on large ships.
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Oh cool Igiss, lol I sold my large transport when I got it because I didn't think it could land on planets :P

Also I don't think I've seen a post about it before so I'd like to say thanks! Running a server is a bit of work and this is a really well thought out mod.