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Administrator Cannon - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Administrator Cannon (/showthread.php?tid=4307) |
Administrator Cannon - Virus - 10-24-2007 Oh, no... They smite you. : D Administrator Cannon - Spacewolf - 10-24-2007 Can admins spawn things aswell Administrator Cannon - Fellow Hoodlum - 10-24-2007 Quote: Weylin - .kill is still lame :(For those 'lame' people here, who think they know better than the rules perhaps ? Admin Cannons, all show of course ... They don't work half as well as people think ... Yeah right. Hood:dry: Administrator Cannon - onca - 10-24-2007 ---SPOILER--- (Well not really, coz players can't normally get their grubby hands on Admin cannons anyway) Admin Cannon ... read and weep Type: Neutron Hull dam: 20,000 (per shot) Shield dam: 10,000 (ditto) Fire rate: 4.00 /sec Range: 1500 m Speed: 1500 m/s Power usage: 120 Their class is low enough you can stick 'em on a Noobyflier.... and they are unlootable, in case you think you're ub3r enough to get one by killing an Admin. Administrator Cannon - yurineova - 10-25-2007 A suggestion on Admin weps; Set Damage (Both Values) to -1 (Negative One) Set Refire to -1 This will create a constant beam. Why does it work? Damage: In most games (Freelancer being one of them), Health stats cannot compute in negatives, and in order to get to a negative, you must pass Zero. A script tells the game that if Health reaches Zero, kill the ship. You get the idea. Insta Kill. Refire: You cant fire negative one shots per second, so the game compensates by inserting Infinity. So in reality, youre firing infinate shots per second. Combine these two uber wep properties, and you get "Death on a Stick". A constant beam of death that people wont be able to see until its too late. Of course, because you are firing at Infinate shots per second, your power core would be drained instantly if there was any energy usage. And, of course, 90% of this is all in Theory... Administrator Cannon - Snip3rNife - 10-25-2007 That wouldn't be an Admin Cannon, it would be a Lag Beam. Administrator Cannon - Tortured_Soul - 10-25-2007 Okay so I just tested Yuri's suggestion for weapon values. Code: Quote:[Gun] While he's correct about the shield and hull damage, it's infinate, eg it takes two hits to kill things, one to take down sheilds, the other to wreck the hull, the refire rate appears to be FINITE. I think it runs at whatever FPS you're playing at. Consequently, the enrgy drian is finite also, meaning that you can run out of energy. Screenshots: http://i28.photobucket.com/albums/c220/Tor...01/screen43.jpg Weapons shop on Manhatten, Single Player, on my editing copy of Discovery. Shows the values I used. I did use -1 for refire in the file if you check, but FL seems to have chaged it to zero. http://i28.photobucket.com/albums/c220/Tor...01/screen44.jpg Beam weapon anyone? http://i28.photobucket.com/albums/c220/Tor...01/screen47.jpg Particle Spray, this is what happens when you re-trajectorise the above weapon, proving that it isn't a continuous beam as such. Administrator Cannon - weylin - 10-25-2007 Did you try a negitive value for the speed of the projectile? And i just hate .kill because i had a little encounter with it while carrying on idle conversation... and lost some codenames in the process. Administrator Cannon - yurineova - 10-25-2007 ' Wrote:Okay so I just tested Yuri's suggestion for weapon values. ' Wrote:Did you try a negitive value for the speed of the projectile?I stand corrected:DBut it is a very high number. And yes, He did use -1 for his refire. Its under Refire Delay EDIT: There was a way to set it to have no particle spray, but I have to look into that. Administrator Cannon - Caribe - 10-25-2007 And here thus we come onto the death star theory as a fact. Now try it on planet manhattan. :crazy: |