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The chaingun nerf - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: The chaingun nerf (/showthread.php?tid=4540) Pages:
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The chaingun nerf - FooFighter - 11-18-2007 I always loved the chainguns, they were fun. Until now. I think the nerf has rendered the chainguns useless :( . The chaingun nerf - Vape - 11-18-2007 in my opinion, theyve always been useless The chaingun nerf - alance - 11-18-2007 ' Wrote:If you want to keep them in some form, then they should be comparable with the other guns. That doesn't mean same energy efficiency. They are very difficult to evade and a Transport full fitted with them is pretty annoying to fight. So I think it's ok that they are less efficient.Sounds like you haven't actually tried to use them in 4.84. The chaingun nerf - Horon - 11-18-2007 I knew they were supposedly designed for light fighters, but this is getting stupid. They are too weak now! The chaingun nerf - Ascendancy - 11-18-2007 I used Purple Goddesses when they were both 33.33 then and 16.67 now. But now I don't use them anymore...too inefficient for me. The one thing I miss however, is the Chain Gun Solaris...I know it's a codename now but it was a crazy, crazy weapon in 4.82. 8.33 rate of fire, 295/147 damage, and 1200 meter range with 1000 meter per second velocity. They were my snipers. Thankfully I kept a pair of them when they were buyable...and are now my codenames on my Nephthys. The chaingun nerf - Horon - 11-18-2007 Uh yea the SOLARIS were nerfed as well. |