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Number Crunching - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Site & Forum Feedback (https://discoverygc.com/forums/forumdisplay.php?fid=14) +---- Forum: Discovery Wiki (https://discoverygc.com/forums/forumdisplay.php?fid=40) +---- Thread: Number Crunching (/showthread.php?tid=49276) |
Number Crunching - AeternusDoleo - 11-01-2010 Simpler calculation: Magma hammer V: Shot damage: 1,010. Energy per shot: 195 Efficiency: 1010/195 = 5.18 Skyblast B: Shot damage: 232. Energy per shot: 65 Efficiency: 232/65 = 3.57 Higher efficiency values are often not too important in a brawl. They -are- important if you use fighters to engage craft like gunboats, or if you use craft with a diminished power core, because they either give you more damage, or a longer burst time. Number Crunching - Syrus - 11-02-2010 I got an Excel table with the calculations for BS, Cruiser and GB turrets and Codename Weapons. I think I didn't do one for Class 9 weapons though...It isn't thaaaat usefull. It also got everything else about the weapons in it. Like HDmg/sec, SDmg/sec, Energy/sec, Range, Speed, SDmg/sec/energy etc etc. So, yes, I think it's a good idea to add the efficiency rates to the Wiki. Number Crunching - dodike - 11-03-2010 ' Wrote:I got an Excel table with the calculations for BS, Cruiser and GB turrets and Codename Weapons. I think I didn't do one for Class 9 weapons though...It isn't thaaaat usefull. It also got everything else about the weapons in it. Like HDmg/sec, SDmg/sec, Energy/sec, Range, Speed, SDmg/sec/energy etc etc. I got the rest Number Crunching - Atomic.Blue - 11-03-2010 With everyone doing the number cruching all ready why not send all the data you have and save some time I think its a good idea for the wiki the more info on it the better right? Number Crunching - Canadianguy - 11-03-2010 I you got the data and want to add it to the wiki or that someone is ready to do it for you, all I have to say is: Why not? Number Crunching - AeternusDoleo - 11-03-2010 Crunched the numbers for all turrets and standard weapons today - it was a slow day. Do you want to put the numbers in Peter, or should I? Number Crunching - Blodo - 11-03-2010 Ok, two points. 1. Do NOT input these statistics on your own, that's useless. The wiki has maths functions that you can apply to the template for guns and have a good, proper calculation performed by the wiki system, without later visitors wondering if someone just took these numbers out from their behind or are they actually true. 2. The math is all wrong. Damage per second, and consequently also energy use needs to take refire into account. The refire number is how many shots can be carried out by this gun per second, and efficiency needs to take that into account. A better formula would be: (damage * refire) / (energy * refire) Number Crunching - SnakThree - 11-03-2010 Quote:A better formula would be: (damage * refire) / (energy * refire)Oh really? ... Weapon X Damage 10 Refire 2 Energy 5 ... Your formula: (10*2)/(5*2)=2.00 Simple formula: (damage/energy) 10/5=2.00 . Same deal. Number Crunching - Albert - 11-03-2010 While you're at it, you could also make a list of the turn rates of all ships. Number Crunching - dodike - 11-03-2010 ' Wrote:A better formula would be: (damage * refire) / (energy * refire) why not (damage * refire^2) / (energy * refire^2)? You will get the same numbers. You don't need count with refire at all |