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To Official Trading Factions/indie traders/pirates - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: To Official Trading Factions/indie traders/pirates (/showthread.php?tid=55778) |
To Official Trading Factions/indie traders/pirates - Wellingtons - 02-27-2011 I agree with Katz that their does need to be a rise in trade profits to make it enjoyable for all players. I also think between 20-30 % rise on trade profits is a reasonable rise as such still leaves mining an option but would increase trading which might resolve the hole that is Dublin. As going to Dublin is as Katz says is stale for all parties except miners who pay off the hegemon in 1 or 2 mining rounds. signed ~leeadama Acting director of Bowex, independent molly, BAF Ltcdr and Admiral To Official Trading Factions/indie traders/pirates - dodike - 02-27-2011 I would prefer a nerf in mining rather than a buff in trading to balance it out. To Official Trading Factions/indie traders/pirates - Tomtomrawr - 02-27-2011 There's much more profit in intercepting the ore haulers than intercepting regular traders. Their cargo is more valuable so we can charge much more (without feeling too bad, and I'm speaking as a pirate here). However, I agree that a rise in the profits from trading couldn't hurt. I've been using my Bowex Shire for gold ore hauling because of the better profits, and I want to be able to change that and still make enough to fund my various projects. To Official Trading Factions/indie traders/pirates - Marko111 - 02-27-2011 ' Wrote:EDIT: And while we are at it, make Hegemons cost about 5 times more. That's a top-tier cash-cow what pays for itself after a single successful trip.Gold Ore > 8.000 Credits Silver Ore > 8.000 Credits 10.000 is just too much. And remember that you need less time to fill Hegemon than do some 8-10 mill credits trade run. To Official Trading Factions/indie traders/pirates - dodike - 02-27-2011 Make risky activities more rewarding, such as smuggling and blockade running and nerf mining. To Official Trading Factions/indie traders/pirates - Akura - 02-27-2011 ' Wrote:Make risky activities more rewarding, such as smuggling and blockade running and nerf mining. Yes please. All that risk of dying and losing it all is worth...? No extra profit?! Screw that. To Official Trading Factions/indie traders/pirates - n00bl3t - 02-27-2011 Buff trading to compete with mining. This server really does not need more nerfs, especially in terms of the economy. To Official Trading Factions/indie traders/pirates - Akura - 02-27-2011 ' Wrote:Buff trading to compete with mining. Oh yeah, that's what I'm always saying. Buffs make people happy and nerfs make people angry. Buff things to match things that need a nerf. To Official Trading Factions/indie traders/pirates - Marko111 - 02-27-2011 :yahoo:<span style="font-size:10pt;line-height:100%]* [color=#FFFF33]NERF DA MINING *:yahoo:
To Official Trading Factions/indie traders/pirates - Akura - 02-27-2011 This is probably one of the only topics that pretty much everyone agrees on. |