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Solve this little argument - Printable Version

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+--- Thread: Solve this little argument (/showthread.php?tid=57123)

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Solve this little argument - Pinko - 03-22-2011

' Wrote:Tell that to Hoodlum for burning one of my player groups ZMC (Mining group) for having different ID's with the same Tag.

There are still cases of factions with several IDs, like the AGS.


Solve this little argument - Aphil - 03-22-2011

Are they two generic ID's, or something like a Liberty Navy Guard ID so you can use Caps and an Interspace ID so you can use the best ships?


Solve this little argument - VoluptaBox - 03-22-2011

We usually use pirate id, the generic one. And we want to SRP two RPCs. But, SRP is closed, so said RPC are gathering dust in the meantime. I just toid zig to toss some hessian id on it and take them out for a spin:D


Solve this little argument - RmJ - 03-22-2011

' Wrote:Were you blatantly abusing game mechanics ?
Just a question. No trolling intended.


Do I ever?

No, simply it was just some of my player - members had DSE ID's while the majority had Miner ID's.






Solve this little argument - RmJ - 03-22-2011

' Wrote:Are they two generic ID's, or something like a Liberty Navy Guard ID so you can use Caps and an Interspace ID so you can use the best ships?


Well the group consist of a very wide pot of tech uses. All thus far obtained through RP. Thanks to Costin and his ever deep pockets. Aha.:P


Majority of the ships have Pirate ID's and for anything else would be guard ID through respected order of ownerships -example RPC - RH Guard ID.


Solve this little argument - VoluptaBox - 03-22-2011

' Wrote:Well the group consist of a very wide pot of tech uses. All thus far obtained through RP. Thanks to Costin and his ever deep pockets. Aha.:P

Well, I was supposed to use our shared bank, but then I realised it was empty...

And, Teshurr has deep pockets as well (nerd)


Solve this little argument - Hone - 03-22-2011

Unofficial factions can have more than one ID as long as it makes sense in RP, just look at convoy. Heck so can official factions with the secondary ID rule


Solve this little argument - ryoken - 03-22-2011

Different ID's with same TAG? maybe not. But why do you need same TAG? Have a diff TAG for each type of ship class. Also can write up some RP that your faction is a group from all around sirius,and come from many different factions. Hence the diff ID's. Makes sense for RPC as it is a junked Hessien cruiser. Your guys are renagade Hesiens that cannot fully repair the cruisers they stole when they left. Pretty sismple.


Solve this little argument - Daedric - 03-22-2011

There is no rule saying unofficial factions can't use multiple IDs. It is frowned upon but I don't think its against the rules.


Solve this little argument - Veygaar - 03-22-2011

' Wrote:Tell that to Hoodlum for burning one of my player groups ZMC (Mining group) for having different ID's with the same Tag.

Hoodlum is MIA:(

Multiple IDs is a-ok.

But maybe for safe measure give like a slightly different tag? aka say i for some reason create 'Rorry's Renegades' and tag our ships as -=RR=-Blabla.Blibidybla with generic pirate IDs and corsair IFF. Then me and my fiends want some cap ship defence, so we slap on come Corsair Guard IDs and tag as 'Rorry's Renegades-Fleet Defence' so new tag that is like so: -=RR-FD=-Name.Here

Dat is my two point six cents worth.....

PS- (isthismymasterplanspelledouttoyou?ithinknot!)

Cheers