Discovery Gaming Community
[Ship Concept] Ultraheavy bombers - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: [Ship Concept] Ultraheavy bombers (/showthread.php?tid=57545)

Pages: 1 2


[Ship Concept] Ultraheavy bombers - SevereTrinity - 03-29-2011

' Wrote:I meant the bomber itself using an EK turn, spitting 4 mines so a pursuer will be in the path of them, then firing a TCD at the pursuer to force-trigger them. Time it right and you have a way to instagib any fighter, without too much effort.

Anyone who falls for this deserves to die. :|


[Ship Concept] Ultraheavy bombers - RmJ - 03-29-2011

I made 4 cents! WOOT!


I have read your points and if I agree with them or not doesn't change the fact that this is a different way of accomplishing the same death.

The speeds of the flac guns, rate of speed for the mines and the other yes I know as I have stated was loose math. Feel free to apply more realistic speeds.


AS FOR Bombers 99% sure of CAP death already? Tough-ing up Caps. ;D OH that'd suck wouldn't it? See when the changes to the Cap's gun layouts happen I wonder if it will increase the survivability of Caps against bombers. But again 99% of fighter wings fail to fend of bombers.

Tools of your devices.

If you're worried bomber will have too much effect on caps -already- then don't fly caps. Being the biggest target in the battlefield is probably one of the most compromising positions.


But on the thought of Torps.

I would LOVE me some LONG RANGE Torp Caps.




[Ship Concept] Ultraheavy bombers - Panzer - 03-29-2011

Well actually heavy bombers would make all the more sense - more killable by smalls, but more efficient at wrecking heavies.


[Ship Concept] Ultraheavy bombers - RmJ - 03-29-2011

' Wrote:Well actually heavy bombers would make all the more sense - more killable by smalls, but more efficient at wrecking heavies.



Yeah the idea is to not have a stand alone patrol of bombers able to pick off any cap by themselves against Cap's and Fighters. Like 3 bombers against 1 cruiser and 2 fighters. That Cruiser is screwed only laggy idiots would fail to kill the big fish. 3 Heavy Bombers alone would be at the mercy of how good they are at dodging. Alone they can't win but with escorts they are a force to be feared. But that's not considering GB support and higher, that's considering Fighter support.


Edit: TO put it this way.



IT SEPARATES THE FIGHTING TECHNIQUES BETWEEN FIGHTERS AND BOMBERS. IMO BOMBERS ARE JUST FIGHTERS WITH LEETPWN TORPS.