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The need for speed - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: The need for speed (/showthread.php?tid=57546) Pages:
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The need for speed - VoluptaBox - 03-29-2011 ' Wrote:I just hate seeing big ships go fast. That, and the re-balancing problem. Much easier to just leave it as it is. The need for speed - navigationals - 03-29-2011 I'm perfectly fine with the current cruise speed settings. Can't imagine how a mining vessel would manage to cruise it's way through an asteroid field. However, would it be possible perhaps to introduce a 2-speed cruise? -First one, the normal basic cruise with 350 limit, which can be easily used between asteroids and other obstacles. -Then an other one, faster, for travelling in open space, where there isn't any obstacle. Around 500 perhaps When your entering a field, you can switch back to the normal cruise. Something like a gearshifter... Cruise speed, Warp speed. Don't know if it's possible to implement it in the mod though.. The need for speed - J.Miller - 03-29-2011 ' Wrote:I'm perfectly fine with the current cruise speed settings. Sounds nice but the whole issue of rebalancing the traderoutes would still be there. I am not really that sure if this is needed. -finish 4.86 first The need for speed - Chev - 03-29-2011 Imagine CDing a pirate while you're in BHG, police, military, CR or any other. That's impossible and all that would be a huge mess. |