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Wild Hybrid Guns - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Wild Hybrid Guns (/showthread.php?tid=58050) |
Wild Hybrid Guns - Enoch - 04-07-2011 ' Wrote:but if the nomads has their weapons, and wilde has human weapons. When wilde gains nomad hybrids, why dont nomads gain human hybrids?Like pure Nomad tech can't be mounted on human ships, human tech can't be mounted on Nomad ships. That, and Nomads already have decent weapons just for them, unlike the Wild. Wild Hybrid Guns - Akura - 04-07-2011 ' Wrote:' Wrote:but if the nomads has their weapons, and wilde has human weapons. When wilde gains nomad hybrids, why dont nomads gain human hybrids?Like pure Nomad tech can't be mounted on human ships, human tech can't be mounted on Nomad ships. Yeah. What he said. The Wild don't use pure Nomad guns which are much more powerful, they make human guns that use the same type of energy as Nomad guns. As Nomad guns on Nomad ships are just limbs. The Wild use Nomad Lasers currently cause we have no Wild Hybrid guns of our own. Wild Hybrid Guns - Prysin - 04-07-2011 but you know that biomatter has easier adaptation to energy consuming mechanical parts then the other way around? The biomatter would accept the new part and create a barrier between the two, then only parts that the biomatter are compatible with would be intergrated into the matter itself. Wild Hybrid Guns - Akura - 04-07-2011 ' Wrote:but you know that biomatter has easier adaptation to energy consuming mechanical parts then the other way around? Pure Nomad Guns are better than Wild Hybrid guns. There is no reason a Nomad ships would absorb a Wild Hybrid gun instead of using one of it's own limbs. Wild Hybrid Guns - Prysin - 04-07-2011 ' Wrote:Pure Nomad Guns are better than Wild Hybrid guns. my point is, IF a human can slap a nomad gun on their ships (i did read Dboys post so yes i know they dont become as strong as nomnom weapons usually are) then why cant nomads slap a magmahammer on theirs and having it become stronger? Wild Hybrid Guns - Akura - 04-07-2011 ' Wrote:my point is, IF a human can slap a nomad gun on their ships (i did read Dboys post so yes i know they dont become as strong as nomnom weapons usually are) then why cant nomads slap a magmahammer on theirs and having it become stronger? Because Nomad Organics, the Nomad ship's limbs, are far more powerful than any human or Wild gun. The Nomads could slap it on, they just wouldn't want to. Please tell me you finally understand what I'm trying to say. Wild Hybrid Guns - Prysin - 04-07-2011 nomads are dull, no curiousity Wild Hybrid Guns - Klaw117 - 04-07-2011 ' Wrote:nomads are dull, no curiousityThey have curiosity, but when they realized "Hey, our guns are stronger than anything the humans make", they decided to just use their own weapons. It makes no sense for Nomads to use weapons inferior to their own. As for the hybrid weapons, I'm all for it. Now if only we could get a weaker version of the Lesser Nomad Laser for Nomad Morphs... Wild Hybrid Guns - Huhuh - 04-07-2011 How does this improve your RP? Wild Hybrid Guns - Syrus - 04-07-2011 ' Wrote:So I propose this:I think the idea is good, but ... call me a pessimist, call me someone who doesn't trust anyone... I doubt you'll (pl.) stick to using "only 50%" of those weapons. So how does making the weapons as good as weapons which are already overpowered make them balanced? Either you have good energy management and those stats, but 600m/s, or you'll need to fix either damage or down the efficiency. About the capital ship weapons ... you use them on different ships since you only have "your own gunboat". Should be alright though, I don't have the stats list I made here on this computer, but as I remember they were rather balanced. Or at least not totally overpowered - even if they are a bit better than most others, it still makes sense iRP. Since you don't use that many capital ships I don't see a problem here. (They're class 10 mh? Thought they were class 9 when I wrote this. Still ... 4.00 firerate etc. Still very powerfull.) Not using those organic nomad weapons and instead having your own weapons would make sense iRP. But... you first state that the current nomad-hybrid weapons are Order-made and then you say you still would go and use them? How would you get access to those weapons? And keep in mind ... when you use nomad/hybrid weapons, you will not be undercover, you'll be indentified as a Wilde pretty quickly by everyone who has seen those weapons (iRP). So don't you think using the standard faction weapons would be more fitting? (But this is just my opinion, as I don't see how Wilde could go around not being undercover as everyone (!), who knows about the nomad war, would 'ally' against them.) But alright, for the "assassins" or whatever you call the ones that purely go around to strike your enemies it makes more sense to have hybrid weapons of your own. So, to sum it up, I think the idea is good, but I also see it conflicting with how I think Wilde can survive and cause damage to others: Infiltration. Sabotage. Manipulation. That's not really possible when carrying nomad technology which almost states "Hey, I'm a wild!". But - alright. Maybe the defenders of your systems / bases can put the weapons to good use... Quote:So don't go giving me that bull excuse that the Wild can stick to those. Quote:Wild ships can continue to use regular Blasters and Cannons with 600 m/s guns to save duplicating guns. |