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Junker hauler - Printable Version

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+--- Thread: Junker hauler (/showthread.php?tid=58299)

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Junker hauler - Primitive - 04-11-2011

More like salvagers brother.

4.5 cargo, transport turrets, gb shield (maybe?) but give some love to junkers.


Junker hauler - Febreze - 04-11-2011

Looks good, I'd buy one, not too sure about the boxes on the deck though, I mean, it's space ya know? No gravity. Still, as I say, i'd buyone, providing it has a nice texture.


Junker hauler - Jaika - 04-11-2011

' Wrote:made for bricklancer?

sorry for my pissy mood, but man, that is in no way worthy replacing the salvager we have.

no problem:Dand it's not made to replace the Salvager, i just made it for fun and tried to do something that looks a bit junkerish


oh and here's what i got after exporting it in to a 3Ds file:

SketchUp Entities processed:

Faces: 6227
Edges: 68
Cameras: 1
Materials: 3

3DS Entities exported:

Triangles: 21361
Edges: 68
Cameras: 1
Materials: 3

anyone understands this? xD:D


Junker hauler - Prysin - 04-11-2011

yes, you have the polys of a GB/cruiser while being a small transport


Junker hauler - Switchback - 04-12-2011

Very nice model, but might be to detailed for Freelancers engine.


But im just a player, not a dev, So I dont know the games limits.





Junker hauler - jxie93 - 04-12-2011

I rather like the boxy style, it goes well with out universe. Flesh it out with textures and show us how it looks.


Junker hauler - Luis - 04-12-2011

For a noob - very nice job.



Junker hauler - Boss - 04-13-2011

Finally got around to popping it open.

First thing I noticed was the sheer amount of blinding pink. (Metasequoia users know what I mean, but it's the color for wireframe lines and points)

That and the side pods have a matching set of inverse faces on the bottom.

The vast majority of the pink is on the custom boxes. I'd say scrap them and resize to fit the existing cargo pods in the mod and just add them in with hardpoints.

All of the round sections are likewise very...round. You can get away with 8-sided pipes, Freelancer makes it look passably round, though 12-20 would probably be fine still.

So, my impressions: Fix the inverted/missing faces, tidy up the round sections to reduce polycount by a massive amount, remove the cargo boxes and resize to fit existing cargopods (Which are what, 12 polys? Definitely less than 100) and look at reducing the number of polys on the sides of the pods with all the indentations. It's almost solid pink there.
http://i284.photobucket.com/albums/ll35/Ji...ey/salvager.png


Junker hauler - Jaika - 04-13-2011

' Wrote:Finally got around to popping it open.

First thing I noticed was the sheer amount of blinding pink. (Metasequoia users know what I mean, but it's the color for wireframe lines and points)

That and the side pods have a matching set of inverse faces on the bottom.

The vast majority of the pink is on the custom boxes. I'd say scrap them and resize to fit the existing cargo pods in the mod and just add them in with hardpoints.

All of the round sections are likewise very...round. You can get away with 8-sided pipes, Freelancer makes it look passably round, though 12-20 would probably be fine still.

So, my impressions: Fix the inverted/missing faces, tidy up the round sections to reduce polycount by a massive amount, remove the cargo boxes and resize to fit existing cargopods (Which are what, 12 polys? Definitely less than 100) and look at reducing the number of polys on the sides of the pods with all the indentations. It's almost solid pink there.
http://i284.photobucket.com/albums/ll35/Ji...ey/salvager.png

thanks for the help, i gonna try to do my best:Dbut it's time for me to go school

btw, whitch program do you use Boss to check these things out?



Junker hauler - Boss - 04-13-2011

I use Metasequoia when I can find time to model. I need to install 3dsMAX >.<