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Repair Ship - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Repair Ship (/showthread.php?tid=58341) |
Repair Ship - Jansen - 04-12-2011 This has been discussed a lot before, always with a 'no' as final answer. The result of this would be even longer fights, so its better to leave this out. A normal repair ship is bad enough already. Repair Ship - Prysin - 04-12-2011 yeah its easier to ask cannon to make a "/feed player x" function that keeps transfering b/b from your ship to his/her ship aslong as you within xxK/M from target. Repair Ship - Anomander - 04-12-2011 ' Wrote:yeah its easier to ask cannon to make a "/feed player x" function that keeps transfering b/b from your ship to his/her ship aslong as you within xxK/M from target. I belive that ^This a better idea. Repair Ship - Switchback - 04-12-2011 God no. The current system works fine. Don't fix what's not broken. Repair Ship - SeaFalcon - 04-12-2011 ' Wrote:God no. Although repair ships are invincible to fighters, at least for a very very long time until it's empty which takes ages. The repairing with nanobots transfer isn't really what I like. I'd say an FLhook repair thing would be awesome. But just with activation, cooldown/recharge time and that kinda stuff. --- Edit: Repair guns ain't being used since they happen to kill stuff instead of healing stuff. They are to buggy to be used properly. Repair Ship - Pancakes - 04-12-2011 Me likes. Change the numbers tho. Repair Ship - jxie93 - 04-14-2011 Has nobody mentioned the fundamental, age-old problem with negative damage weapons where if they're used on a ship with full HP the ship will insta-splode? Maybe this could be fixed by some clever coding, but it has to be raised. Repair Ship - Zweibrucken - 04-14-2011 ' Wrote:Has nobody mentioned the fundamental, age-old problem with negative damage weapons where if they're used on a ship with full HP the ship will insta-splode?it has been proven and can be done but i do understand it will take alot of time and effort for it to be done Repair Ship - CyberDragon94 - 04-15-2011 IMO, aren't we having 3-hour fights? Aren't those fights long enought. Should the Repair guns/ships work we will have day-lasting battles and the players will die before the characters do Repair Ship - Jeremy Hunter - 04-15-2011 ' Wrote:IMO, aren't we having 3-hour fights? Aren't those fights long enought. Should the Repair guns/ships work we will have day-lasting battles and the players will die before the characters do Sadly, they will. I do not like the 3 hour fights, even though mine are more like four minutes due to I suck at PvP. I do not need Dodge to grab ten repair ships with those guns and have them shoot them to full heatlh every DAMN TIME the BNG invade. Or the BHG. Or if a damn MARDUK stops by. the /feed player command would be better, and only for repair ships. /2cents |