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Wilde "Cradle of Unity" dreadnought - Printable Version

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+--- Thread: Wilde "Cradle of Unity" dreadnought (/showthread.php?tid=60096)

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Wilde "Cradle of Unity" dreadnought - Durandal - 05-19-2011

All this for somebody to come and tell you that texturing isn't done in sketchup.

Mesh looks decent though.


Wilde "Cradle of Unity" dreadnought - Anonymous User - 05-19-2011

Sooooooo......







....daaaamn...









UUUUGLYYYYY!



Looks like someone threw together some random models for me.

Dun think a good texture would solve anything.

Nice idea. Yes - but still -ugly as hell


Wilde "Cradle of Unity" dreadnought - Total.Absolution - 05-19-2011

Like the idea of it. Don't like the model too much though.


Wilde "Cradle of Unity" dreadnought - Curios - 05-19-2011

lolwtf


Wilde "Cradle of Unity" dreadnought - Vladimir - 05-19-2011

Oh, let me show you how the wild battleship should look like: here.


Wilde "Cradle of Unity" dreadnought - Akura - 05-19-2011

This thing is an abomination, and from a Nomad point of view, makes absolutely no sense. The lore behind it even contradicts parts of the Disco Nomad lore and doesn't suit the Nomads one bit.

First of all, there is no such thing as a Nomad Breeding Facility, as Nomads construct their physical bodies independantly, without any kind of facility or base. They're far more advanced than humanity, they're not grown in tanks.

Secondly, the Nomads would never see the need for such a vessel, it's essentially a portable Nomad base, an uncharacteristic creation for a race such as the Nomads. The Nomads are a low maintainence bunch, and don't require a movable base when travelling to the far reaches of Sirius space.

The design is rather silly and farfetched too, there is no benefit of half-creating a ship and then growing Nomad tissue out to fill the nose section. Both Wild groups use stealth and hit-and-run tactics to achieve their goals, having to lug around or protect a huge base-ship would only hinder their effectiveness as a group.

The Wild are limited to their human host's bodies too, so the use of Nomad biological components on bases and ships is impractical and a waste of time and resources. Furthermore, the Solomon K'Hara don't require life support on Wild stations, or ships. They're far more comfortable in space, and their own habitats deep within the Nomad systems.

Other parts of the ship such as the Command Center, Shipyard and Wild Quarters are all rather silly too. For instance, the Wild communicate using the Mindshare, and there aren't really superior officers or a ranking/command structure amongst them, as they are all equal.
The Nomads wouldn't build a shipyard that moves either, as it'd get blown up far too easily. Nomad shipyards would be built into man-made, Wild stations, with the intention of being secretively hidden away and protected.

The Nomads treat their human agents as equal too, they have no superiority complex like that of humanity, so there would be no recreational facility for humans. The Nomads have secret, hidden facilities for their human agents, known as spectres, and there is no such thing as "The path of the Slomon K'Hara".

Also, Cradle of Unity is a very human, very Liberty name.



Nice try though, I can see you worked very hard on the story and model of the ship, even if your knowledge of the Nomads falls a little short.


Wilde "Cradle of Unity" dreadnought - Ayem - 05-20-2011

dead post.


Wilde "Cradle of Unity" dreadnought - tansytansey - 05-20-2011

Textures have been applied, but they have not been mapped. In terms of texturing this ship is still in the baby stages.

If that pink blob at the back is supposed to be an asteroid, then you still have a long, long way to go.


Wilde "Cradle of Unity" dreadnought - Simms - 05-20-2011

To talk straight, it's Marduk with Oder Shipyard rammed high up his bottom, with Capetown Station kindly attached to the top, and a whole asteroid of unpleasant biomass thrown in the scene just for cause. I have nothing against a composition of these components, but this exact variant needs a lot of further polishing, as they don't look very nice together at this moment. And, as mentioned above, this project probably contradicts the Nomad concept in Disco universe, but I'll leave this question to the people more competent in this aspect.


Wilde "Cradle of Unity" dreadnought - Torvette - 05-20-2011

' Wrote:This thing is an abomination, and from a Nomad point of view, makes absolutely no sense. The lore behind it even contradicts parts of the Disco Nomad lore and doesn't suit the Nomads one bit.

First of all, there is no such thing as a Nomad Breeding Facility, as Nomads construct their physical bodies independantly, without any kind of facility or base. They're far more advanced than humanity, they're not grown in tanks.

Secondly, the Nomads would never see the need for such a vessel, it's essentially a portable Nomad base, an uncharacteristic creation for a race such as the Nomads. The Nomads are a low maintainence bunch, and don't require a movable base when travelling to the far reaches of Sirius space.

The design is rather silly and farfetched too, there is no benefit of half-creating a ship and then growing Nomad tissue out to fill the nose section. Both Wild groups use stealth and hit-and-run tactics to achieve their goals, having to lug around or protect a huge base-ship would only hinder their effectiveness as a group.

The Wild are limited to their human host's bodies too, so the use of Nomad biological components on bases and ships is impractical and a waste of time and resources. Furthermore, the Solomon K'Hara don't require life support on Wild stations, or ships. They're far more comfortable in space, and their own habitats deep within the Nomad systems.

Other parts of the ship such as the Command Center, Shipyard and Wild Quarters are all rather silly too. For instance, the Wild communicate using the Mindshare, and there aren't really superior officers or a ranking/command structure amongst them, as they are all equal.
The Nomads wouldn't build a shipyard that moves either, as it'd get blown up far too easily. Nomad shipyards would be built into man-made, Wild stations, with the intention of being secretively hidden away and protected.

The Nomads treat their human agents as equal too, they have no superiority complex like that of humanity, so there would be no recreational facility for humans. The Nomads have secret, hidden facilities for their human agents, known as spectres, and there is no such thing as "The path of the Slomon K'Hara".

Also, Cradle of Unity is a very human, very Liberty name.
Nice try though, I can see you worked very hard on the story and model of the ship, even if your knowledge of the Nomads falls a little short.



Please read the ship description above the pics. I am well aware of the the fact that this ship is impractical for the wilds and neither the Slomon K'hara nor the wilds will use it ingame. But I dont care either. My objective has never been to get this submitted to discovery. The size of the ship itself will disqualify it. I took my time and designed the whole thing not to see you flying it ingame but because i wanted to design it and i have shared my idea with you all. You like it or dont like it, its your perspective.