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New Commodity proposal: Tea! - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: New Commodity proposal: Tea! (/showthread.php?tid=60763) |
New Commodity proposal: Tea! - Ingenious - 06-02-2011 ' Wrote:Purple drank, anyone?*yes.* New Commodity proposal: Tea! - Chrysalis - 06-02-2011 Tea is too epic to not be an in game commodity. New Commodity proposal: Tea! - William Frederick Cody - 06-02-2011 Have you an idea about the selling locations and its prices too? It is very inportant to balance them out. New Commodity proposal: Tea! - Azan27 - 06-03-2011 Yes, I have ideas for both selling and buying points. Just an example, but lets say these could be possible buying-selling points in Bretonia Buying- "Black Tea" Planet New London (810) Leeds (730) Kensington Shipping Platform (790) Luxury Liner Shetland (830) Lancaster Trade Station (790) Selling- "Spiced Tea" Planet Cambridge (170) Planet New London (240) My reasoning behind the buying points was that the two main population centers of Bretonia would have a high demand for tea, and with New London having a higher standard of living than Leeds, its price would naturally be higher. I also put both the bases of Bowex and Gateway on the list, because those two companies would naturally want to encorperate tea into their civilian products supply line. Luxury Liner Shetland, being the premier vacation destination for rich Bretonians, would definitly have a high demand for tea, and the rich clientel and high defense costs associated with Edinburgh would drive the price up. As for distributors, Cambridge is the only place where Spiced tea is farmed in significant quantities, while New London still holds a significant store of tea to export due to it being a layaway for many forgien shippers going through Waterloo station. I have ideas for the Buy-Sell places for the other houses, but the main area of my concern is the prices. I would appricate imput from someone who has experience balancing the economy, or who trades alot of commodities and has been around long enough to know how price balancing works. Also, I know that there are already Consumer Goods and Food Rations items, but these are often low priced, and are so vauge that no one really knows whats in them, and are therefor impersonal. To those who were talking about having RP'ed tea in the past, let me be clear that this item isn't a single cup of tea; Its a large crate of tea leaves to be further distributed once it reaches its destination. Now, I understand people's confusion as to why I suggested that there be four diffrent types of tea, instead of just one. The reasoning behind this is: a) Diffrent people don't like to drink the same types of tea, especially cultures as diffrent as the four houses b) Trade rouits become alot more intresting and exploritory. Because the entire rouit, dealing in all four types of tea, goes through each one of the houses, traders experience a rouit that is more diverse, as well as more realistsic (Basic consumer products often tend to follow large international routes, following multiple supply-demand chains instead of just one) I feel that this type of trading will be a lot more fun that the simple "Point A to Point B then back again" trading. Comments are good, keep them coming, but please post more than simply "No" or "I don't want it." I'd like to know 'Why' you feel the way you do, so that I may improve the idea. Edit: I guess, if you REALLY wanted to, you could break into a couple of crates yourself and brew yourself up a cup:) New Commodity proposal: Tea! - munsan - 06-04-2011 Interesting idea, but I have to say this, very few people trade in low value cargo, I mean there is almost to no one that does runs in food ration, its always going to be about power trade and I just cant see how tea going to make me rich. and liberty doesnt like tea, they like coffee :P New Commodity proposal: Tea! - michiyl - 06-04-2011 Some drink their tea with sugar, so where's the sugar commodity? (^_^) No offense, I like your idea a lot (if it's not only tea:D) but I think it's easier to RP tea with consumer goods or food rations or anything like that! ;) New Commodity proposal: Tea! - Klaw117 - 06-06-2011 I really like this idea. Being Chinese, I'm naturally supportive of seeing Tea being added as a commodity. As for the Consumer Goods thing, I personally think the commodities in the game are too broad. I would like to see more specific commodities, similar to those that are in the very old, but very fun game, Wing Commander: Privateer. New Commodity proposal: Tea! - Marrone - 06-07-2011 ' Wrote:I just cant see how tea going to make me rich. While I'm afraid you can't, you'll have to look back in history and see that, well: Quote:For centuries, China had been the world's sole tea manufacturer. Britain purchased this fuel for its Empire by trading opium to the Chinese - a poisonous relationship Britain fought two destructive wars to sustain. The East India Company had profited lavishly as the middleman, but now it was sinking, having lost its monopoly to trade tea. Its salvation, it thought, was to establish its own plantations in the Himalayas of British India. There were just two problems: India had no tea plants worth growing, and the company wouldn't have known what to do with them if it had. The Chinese interior was off-limits and virtually unknown to the West, but that's where the finest tea was grown - the richest oolongs, soochongs and pekoes. And the Emperor aimed to keep it that way. http://www.goodreads.com/book/show/3081255...he-tea-in-china So, that said, if we can make a repetition of history here (being history/future nerds as we are), perhaps Tea can be a high-profit, but low-risk smuggling run from Kusari to Bretonia? I don't know, but I definately do know that tea is a worthwhile commodity that is critical to the social stratosphere in Bretonia. Tea is big business; it was when they were sailing seas, and I don't quite see a difference in this miliue when you're sailing through space! New Commodity proposal: Tea! - Azan27 - 06-19-2011 Hmm... Regardless of wether or not tea actually gets made (Which I hope it does,) does anyone with knowlage of economic balancing in Discovery think that it's possible to get some trade routes going that arn't just "Point A to Point B," in a way similar to what I was suggesting for Tea? New Commodity proposal: Tea! - michiyl - 06-19-2011 ' Wrote:[...] ' Wrote:Hmm... Regardless of wether or not tea actually gets made (Which I hope it does,) does anyone with knowlage of economic balancing in Discovery think that it's possible to get some trade routes going that arn't just "Point A to Point B," in a way similar to what I was suggesting for Tea?If you take a look at some of the other commodities, this is already the case. Example: Ship Hull Panels If you want to roleplay that you want to help to produce more ship hull panels, you need to transport polymers, hydrocarbons, boron, basic alloys and super alloys. Quote:Polymer buying points (selected):And this is leaving out the fact that basic alloys and super alloys consist of other materials that you can acquire in Sirius. And if I have missed the point, the last trade route for my indie trader character was Quote:A: Alesia Station, buying CryocubesNice little route, of course with the permission of the Gallic government to enter their space. NOW, as you can see, you don't have to follow the easy A to B pattern. You just need to find a "trading loop". |