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More power to House Police/Navy - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: More power to House Police/Navy (/showthread.php?tid=60950) |
More power to House Police/Navy - VistaSoldier - 06-06-2011 ' Wrote:Simple solution. Take image with timestamp. Too much effort, and too time consuming. I reckon the 10% (or whatever % you want) of monetary loss is probably a better solution. More power to House Police/Navy - michiyl - 06-06-2011 ' Wrote:Too much effort, and too time consuming.I think you can't take a percentage value from everybody. Level 31 may have not that much lost (I know, it's still 10% in this example), but think of a wealthier smuggler who may loose 100 million credits! Sure, this would increase the cash flow for the House, but they don't have a budget to worry about:D More power to House Police/Navy - Lyderies - 06-06-2011 ' Wrote:I think you can't take a percentage value from everybody. Then have a % based that maxs out? or just have it done by level... up to 5 mil? anything over that i thnk is wrong, and yes i am anti piracy over 5mil, as with fines over 5mil, so just max it at 5 mil... hence... 31-40 100k 41-60 1mil 61-70 2mil 71-80 3 mil 81-99 5 mil More power to House Police/Navy - CzeReptile - 06-06-2011 As most of the ideas for the server. Abuse. Generally, thinking on to improve gameplay falls down with incredibly numerous amount of dummies flying around, attempting to exploit everything to gain personal advantage over general fun. More power to House Police/Navy - Dogmeat - 06-06-2011 Take a look at the "tractor beam" discussion. The cop could use a modified CD that would "freeze" both the smuggler and his own ship, so he has to call in another cop. Neither ship could move or use their weapons until the smuggler paid the fine, or one of the ships is destroyed by another player. I think this would be pretty balanced, if the technology were only available to House police and pirate freighters, and I'm pretty sure all the necessary files are already in vanilla freelancer, such as turning off weapons when you go into cruise mode. Something needs to be done so that a player cant just run away instead of RPing. Anyway, check the other discussion, these two threads have a lot in common. More power to House Police/Navy - Chase - 06-06-2011 Unfortunately abuse is a problem with your proposal Vista. I like that you're trying to balance out the police vs pirate imbalance though. Cannon has done us a huge boost by adding the /net and /showscan commands. This actually made it so that you can ambush known smugglers and you basically get the jump on them. So far, I think it, and house laws/fines, have balanced the benefits of being a pirate vs being a police pretty well. More power to House Police/Navy - Hone - 06-07-2011 shiploss on death would solve this... just sayin. More power to House Police/Navy - Marrone - 06-07-2011 I think the most optimal solution would be one that would have these results;
More power to House Police/Navy - Crusader4 - 06-07-2011 I bet you're in LN... More power to House Police/Navy - Silver.2 - 06-07-2011 No, absolutely not. Such a fining system would be extremely abusable, and any system that could make it more balanced would be an utter pain to implement. I also want to point out something regarding your suggestion, earlier, that the fine would be paid on the destruction of the offending ship, if he does not pay. Well what if he gets away, but is then killed later? I doubt you could "shut off" the fine after leaving the proximity of the fining ship, without some painfully difficult coding. In that case, the random death of a pirate could cost said pirate millions and millions in unpaid fines, even if they've already been successfully evaded. |