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Armored Interspace Merchants - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Armored Interspace Merchants (/showthread.php?tid=62559) |
Armored Interspace Merchants - DarthBindo - 07-07-2011 ' Wrote:Yes, but seeing a constant stream of IC Shires makes Bowex members die a little on the inside.IC transports are supposed to reflect the origin house of the captain in question. FOr instance, tamm McOllheney used a shire for a bit. Armored Interspace Merchants - Avalanche - 07-07-2011 Don't go up to three Mollys and say "We own this place now, not you". You will die shortly after. It was a pleasure killing you boys :D Armored Interspace Merchants - Hielor - 07-07-2011 ' Wrote:IC transports are supposed to reflect the origin house of the captain in question.Assuming your captain is from Bretonia or Liberty, because IC is white-cell to the other two houses:) Armored Interspace Merchants - AeternusDoleo - 07-07-2011 Don't be surprised that if you guys go with mixed IDs, that IMG| will disavow you guys being a part of it. And make sure you stick to BOTH ID's limitations. Usually, mixing and matching 2 different nongeneric IDs is setting yourself up for trouble, and in your case, it's quite blatantly to overcome a limitation of Interspace - the fact that they don't have a dedicated ship and weapon line. Armored Interspace Merchants - Hielor - 07-07-2011 ' Wrote:Don't be surprised that if you guys go with mixed IDs, that IMG| will disavow you guys being a part of it. And make sure you stick to BOTH ID's limitations. Usually, mixing and matching 2 different nongeneric IDs is setting yourself up for trouble, and in your case, it's quite blatantly to overcome a limitation of Interspace - the fact that they don't have a dedicated ship and weapon line.Agreed here. I think you'd be better off sticking with a single ID and using RP requests to get permission for other tech. Armored Interspace Merchants - scrant - 07-19-2011 Alright: *We have Changed ID's to avoid complications. *Any further suggestions will be put under consideration. We are trying to make this Faction as legitimate as possible now. WARNING: Please disregard any AIM members flying IMG for the next 24 hours, we are doing our best to contact all on the matter. Thank you all the feed back, AIM As for the pirate who posted here a while back: Come on really your proud about 3or4 v1 GB? Remember 2 of our transports made it out alive. Next time, when we are more prepared for ambush; we will have a little rematch.:D Armored Interspace Merchants - Niverlare - 07-19-2011 3 ID's for one faction ? Wow ... Also, I've seen one of your people flying a Zephyr, mind explaining ? Armored Interspace Merchants - scrant - 07-19-2011 ' Wrote:3 ID's for one faction ? Wow ... Also, I've seen one of your people flying a Zephyr, mind explaining ? Would you mind reading the post above you? Also freelancer was suppose to be removed. Armored Interspace Merchants - Niverlare - 07-19-2011 Fair enough. I'd suggest using-...actually, nevermind. Just do your thing. Armored Interspace Merchants - scrant - 07-19-2011 ' Wrote:Fair enough. I'd suggest using-...actually, nevermind. Just do your thing. Please do suggest, AIM |