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Weapon Ideas - Printable Version

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Weapon Ideas - LostTemplar - 02-27-2008

I'd like to see Rocket-pod style weapons. Basically something like the current Iron Hammer/Etc in tersm of stats, but with different animations and looks.

There was this mod once which had something like that, cluster-styled missiles.

Some form of anti-capital ship missiles would be fun too, and i don't mean torpedoes either!


Weapon Ideas - Jinx - 02-27-2008

about the flak:

the range should be greater than 300 - some battleships are longer than 300 meters - and since its not possible to target multiple targets, you may end up shooting yourself, cause the projectile explodes right in the middle of your own ship. ( juggernaut for example does not recognize firing arcs for most of its guns - so the turrets from the tail shoot into the front arc, too )

about the slug throwers:

i am unsure about it - right now, i imagine a ravens claw. 4lvl10 guns, 2lvl9 and 2lvl8 guns. - lets make that:

- 6x slug throwers ( 300 damage ( 3000 dps in theory ) at a speed of 3000 )
[6x buckshot: ( 1548 damage ( 6192 dps in theory at a speed of 750 ) <-- just to compare it to a good beam weapon]
- 2x shield buster

a light fighter has no chance anymore - while it is only barely useful against a VHF. that is due to the fact that the greatest defense of a light fighter is its agility. while the defense of a VHF is its armor. so its a highly efficient anti light fighter weapon, but a poor VHF+ weapon.

what might be useful though is :
if the slug throwers did even less damage. but had a little blast radius upon impact ( to simulate breathing through armor, instead of melting it a bit ) - then it would be an anti equipment weapon. - if you d shoot a stream of it on a target, the target would most probably not die - but it would get its equipment damaged. - perfect anti bomber weapon without actually killing the bomber.

now - we cannot have that, cause: projectile weapons cannot have a blast damage... and vanilla ships would blow up - soo, too bad:laugh:



Weapon Ideas - Othman - 02-27-2008

Improving the flak once again? Not too sure about that..
Slug Thrower? Sounds dreamy..



Weapon Ideas - Panzer - 02-27-2008

As a biased colonial - I'd love both the flak (typical battlestar's main armament) and the slugthrowers (Viper's autocannons)

Hmm... How to return Flak to its former glory without spoiling everything...

Blast radius - AGREED, must be huge considering the lack of gravity in space and that shrapnels could go on and on...

Range - Jinx's right. Should be little above a safe firing range so that an Osiris using it does't get caught in its own fire:lol:

Now firepower... Pff... That one's a killer. I remember Flaks doing abt 10k hul damage and that was too much in some cases. Especially when encountering vanilla LFs. Example? My old cruiser - in one fight in Tau-63, one Scimitar lived only 2 seconds after it peaked out of the docking bay. Others - mostly R.talons lived longer, but got stripped of guns quickly. The firepower should be higher than now, but lower, than it used to be still.

Now - the slugthrowers. They should have a very small or zero power drain. However - give or take: Limited firepower (under 100 hull damage fits actually) and range. I'd agree on the refire. abt 10.0 is fine. As per speed... Well, above 1000m/s makes sense. 1400? Like on battleship turrets?


Weapon Ideas - ivr56 - 02-28-2008

if you watched like BSG. when flaks it looks like a missile but dumb fired. Once it reaches a certain point it will explode creating an small blast radius making an effective AA gun