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Order of the Apocalypse - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Order of the Apocalypse (/showthread.php?tid=65892) Pages:
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Order of the Apocalypse - TonyRistar - 09-09-2011 Fully my intent: Factions like this need to be invite only, and they have to be great pilots (Goes unspoken.) Because as a core it would be few and far between (for secrecy, imo). Stick to fighters, no capital ships as a faction rule (another opinion) And if the going gets tough, flee. It is better for you to never die than to just go down in a massive fireball. The concept is astounding. You'll also get tons of Q_Q because people hate being blown up. Give a good RP, and carve a blood swath through sirius. Disco right now has its PVP conflicts that are fun, and then it stagnates when those people die, swap accounts and silent powertrade until the 4 hours is up. I think blowing up some traders simply because they breathe is a good idea;) Lastly, think big. Always think big. This is going to be a sirius wide terrorist group if you pull it off correctly, and people scanning the next system should drop bricks in their undies when they see the tag.:) Order of the Apocalypse - Daedric - 09-09-2011 Written lore and stuff aside it is Phantom 2.0. Without a more fleshed out back story it is just another "Kill humans because they are evil" faction. Nothing wrong with that though. Neat concept, good luck making it a reality. |