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Gallic Scrap Consortium [GSC] - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Gallic Scrap Consortium [GSC] (/showthread.php?tid=66052) |
Gallic Scrap Consortium [GSC] - SA_Scavenger - 09-09-2011 ' Wrote:I'd like to note that all of the Gallic corporations along with the Royal Police and Royal Navy are not very trusting of any Junker. Gallic Junkers play both sides and tend to try to remain neutral. Quite clearly, Junkers are marked as lawful in Gallic space. Also, nowhere on the Junker guard ID does it state they cannot pirate in house space. It merely states they cannot pirate Gallic Lawfuls. Maybe that's an oversight on the admin or devs part but it's not against the rules. Junker Guard ID That may be from Wiki but the in game ID is identical. Other than that, yea, Gallic Junkers didn't develop the trade lane technology in Gallia, they merely stole it from Sirius and transported it back to Gallia for reverse engineering. Gallic Scrap Consortium [GSC] - Skullz - 09-09-2011 Ok so only a couple tweaks thats fine. However Deadric I would like you to prove to me that a Gallic Junker ID'd player cannot pirate in Kusari or Bretionia. Gallic Scrap Consortium [GSC] - SA_Scavenger - 09-09-2011 He will provide a thread that states from an Admin that Junkers cannot pirate in house space, it will be in green too. The problem lies in the fact that Sirian Junkers and Gallic Junkers are different and therefore the same rules need not always apply. Still, if what the admins say is true, as in ID trumps all, they will have to fix it. The ID I mean, which is a good thing. Gallic Scrap Consortium [GSC] - fencore - 09-09-2011 Igiss' Lore Wrote:IDF Shipping is known to be one of the closest partners of EFL Oil and Machinery. IDF extensively participated in building the system of Gallic jump gates and trade lanes. Constructing the rapid space transportation systems was undertaken by EFL using technology borrowed from Sirius nations by the Junkers. IDF participated in the construction works and provided transport for huge lane and gate parts that EFL developed and built in its shipyards. Pretty much everything canon regarding the Gallic Junkers in their natural state is in bits and pieces throughout Igiss' Gallic Factions post. http://discoverygc.com/forums/index.php?showtopic=81493 Which, really, doesn't amount to a whole lot at this point. I suppose that's where you come in, to fill in the blanks. If you can keep the quality up, I'm all for having some Gallic Junkers about. I'm eager for a little interaction. Be courteous, be kind, be interesting. Good luck, Skullz. Gallic Scrap Consortium [GSC] - Daedric - 09-09-2011 ' Wrote:Ok so only a couple tweaks thats fine. Hrm. You are quite correct. The ID doesn't prevent you from doing it. Commence the slaughter! ' Wrote:Quite clearly, Junkers are marked as lawful in Gallic space. Also, nowhere on the Junker guard ID does it state they cannot pirate in house space. It merely states they cannot pirate Gallic Lawfuls. Maybe that's on oversight on the admin or devs part but it's not against the rules. Exactly what does being lawful have to do with it? Just because you are considered lawful doesn't mean other factions have to trust you. In game rumors state that the Royal forces do not trust Junkers. In game rumors show that Junkers play both sides of the table. Quote:504940 Junker Rumor Quote:504879 GRP Rumor Quote:504910 GMS Rumor Quote:504871 GRP Quote:504898 Council Quote:504901 Council Quote:504902 Council Quote:504916 EFL Quote:504925 Maquis Quote:504934 Brgand Quote:504936 Brigand Just a quick rumor scrap. I'm sure some of it will be helpful. Gallic Scrap Consortium [GSC] - Skullz - 09-09-2011 I can support GRN in not trusting Gallic Junkers. It falls under the same arguement does anyone trust any Intelligence Agency. Do LN really trust the LSF, do RM really trust the BDM. No because they have there own secerts that there not going to share with the Navy, Military. But please for anyone one else that will say the same thing here is a SS from in game that I just went to do after posting my reply to one of my mates Deadric. see here This is just for myself so I can be sure in my write up regarding piracy. That I myself have evidence I can. Gallic Scrap Consortium [GSC] - Daedric - 09-09-2011 Oh yes. I admit I was wrong. You can indeed pirate. I didn't look at the ID, I assumed it had the same clauses the normal ID had. That is the problem with assuming, you tend to be wrong sometimes. :P Gallic Scrap Consortium [GSC] - SA_Scavenger - 09-09-2011 ' Wrote:Exactly what does being lawful have to do with it? Just because you are considered lawful doesn't mean other factions have to trust you. In game rumors state that the Royal forces do not trust Junkers. In game rumors show that Junkers play both sides of the table. It says, 'do not completely trust them?' Do you Completely trust your government or any of its legal arms? Nope, and that's what I mean. They are a lawful entity within Gallia even though the GRP and GRN don't 'trust' them enough to share bread and wine over a last supper. Also, thanks for those rumors they will come in handy and I don't mean that in a sarcastic way at all. Gallic Scrap Consortium [GSC] - Skullz - 09-09-2011 One thing with the ID and rumours you have found my friend is parts of those rumours roleplay cannot happen. Namely because with the Gallic Junker ID, you can't land on an unlawfull base in Gallia. So will openly say that part of the ID itself is flawed. But well as you can see in the write up i have adapted for the ID's Restriction by counting them at wart with all gallic unlawfulls except Council, who they can land on there bases. Gallic Scrap Consortium [GSC] - Daedric - 09-09-2011 I'd be more inclined to point out to the administration that the ID contradicts in game lore and have the ID adjusted. |