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Un-explored systems - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Un-explored systems (/showthread.php?tid=67289) Pages:
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Un-explored systems - Echo 7-7 - 10-09-2011 It's a great idea. I'd love for a stack of completely empty (No bases / little to NPCs). This would tie in well with my idea of getting a model for an Ageira jump ship. At last we could RP expanding the Gate/Lane Network, rather than being stuck repairing Trade Lanes (which gets repetitive) and building at sites where progress never seems to occur. Actually, this idea works brilliantly with 4.86's Player-owned stations. If we could build our own stations in these empty systems, we could have true player diplomacy, dynamic borders and supply-demand based trading. The only catch is, don't go putting silly things like the Privas Cluster in, and it will be fine. |