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Afterburning speeds - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Afterburning speeds (/showthread.php?tid=7007) |
Afterburning speeds - chopper - 03-17-2008 It will be interesting, but I wouldn't speed up GB's above 150. Destroyers are fine on 140. 170 and 180 is too fast for a Gunboat/gunship. Gunboats need to be balanced for bombers, and if bombers aren't getting an upgrade, gunboats can't be boosted that high. VHF's need to be faster then bombers, that's for sure. I'd say : Destroyers/Cruisers - 140 Gunboats/Gunships - 150 Bombers - 200 VHF's - 210 HF's - 230 LF's - 240 Though.. Imagine how hard it will be to hit a Liberator LF then.. It is already almost impossible to hit it if he's dodging right.. Afterburning speeds - pchwang - 03-17-2008 ' Wrote:Thruster speed does not depend on the thruster, it depends on the ship...Unselie, that goes for everything. In my opinion, when you buy a thruster, a specific one of two types is mounted from that category. A large vessle thruster and a small vessel thruster. The LV Nomad will be slower than the SV Nomad. After all, you can't expect both vessels to mount the same thruster eh? I understand where you are coming from, and what I am saying may sound like complete bull. This, however, is my explanation for thrusters as they are now. I think that they are fine as now. Afterburning speeds - Dieter Schprokets - 03-17-2008 Hmmm. Maybe: Destroyers/Cruisers - 140 Gunboats/Gunships - 150 Bombers/VHF's - 200 HF's/LF's - 220 OR All Else - 140 DE's/Gunboats/Gunships - 160 Bombers/VHF's - 200 HF's/LF's - 220 I can't shake the feeling that DE's and GB's should be faster than the heavier caps. Afterburning speeds - Baltar - 03-17-2008 Awesome idea Dieter ... I agree ... the larger the ship the slower it would go. And battleships would require too much energy to get it moving. Mass has a huge impact to how a ship will respond. The larger the ship, the more energy it would take to get it moving. This follows the same principle as the turn rate of a ship. The larger the ship, the harder it is to turn it. ' Wrote:Remember that there is no medium in space. Unless you were near some large mass, your vessls mass has no effect on it's speed. You're a bit off elgatodiablo. With your compressed can idea, that would also apply to the turn rate of the ships. Why would a gunboat have the same turning speed of a light fighter? In reality of physics, what turns a ship is compressed air jets that cause a ship to turn. So with what you are saying ... every ship should fly and turn at the same rate. The Dreadnought and the Arrow cannot fly and turn at the same rate. It takes much more energy to redirect a Dreadnought. Now once you get the ship up to speed (which would take a while) ... the two could travel at the same rate. Acceleration will be significantly different. And to slow a Dreadnought down or turn it would take quite a bit of energy. Afterburning speeds - Monk - 03-17-2008 ' Wrote:Remember that there is no medium in space. Unless you were near some large mass, your vessls mass has no effect on it's speed. While you're correct about the effect of gravity, mass does have an effect...all thrusters have to overcome inertia (i.e. the more mass something has the more force is required to accelerate it). Consider F=ma (F is force m is mass and a is acceleration). F=ma tells you that a thruster of greater force is required to propel an object at a given acceleration when the mass increases. Further, the top speed of thrusters is an inherent physical error in FL, though it is necessary for gameplay (i.e. as long as thrusters are on you can accelerate till you run out of fuel). Essentially top speeds are irrelevant but for gameplay staggering them might be something to consider. I might suggest a variation in how quickly a ship accelerates. The same thruster used on a bigger ship should mean a slower acceleration to "top speed". This might be included already, I don't pay close enough attention. However, if it isn't, is there a way to add a slowed acceleration for bigger ships? EDIT: Baltar kind of covered this topic in much simpler words before I finished posting.:P Afterburning speeds - Dieter Schprokets - 03-17-2008 ' Wrote:While you're correct about the effect of gravity, mass does have an effect...all thrusters have to overcome inertia (i.e. the more mass something has the more force is required to accelerate it). Consider F=ma (F is force m is mass and a is acceleration). F=ma tells you that a thruster of greater force is required to propel an object at a given acceleration when the mass increases. Further, the top speed of thrusters is an inherent physical error in FL, thought it is necessary for gameplay (i.e. as long as thrusters are on you can accelerate till you run out of fuel). I don't think the mod supports things like that. The physics of Freelancer is out to lunch anyway. Newton's laws don't seem to apply at all, which is why I haven't gone into that aspect. Afterburning speeds - Monk - 03-17-2008 Drat, there is no way to affect the rate of acceleration? Anywho, I like this idea alot since it is a way to express the difference in masses of ships other than turning rate. The staggered top speeds should be able to simulate the fact that a VHF is accelerating faster than a GB. EDIT: however if any modder can tell if acceleration is a value that can be tweaked let us know. Afterburning speeds - mjolnir - 03-17-2008 thinking about it more anything over +10 would mess things really bad LFs with 230 will be impossible to kill.. really... so is it actually worth it? LFs are good now... and can be made better by increasing reverse speed.... as of GBs... they are spammed left and right... and a good GB pilot kills a cruiser... Afterburning speeds - pchwang - 03-17-2008 Deleted. Useless and Illogical. Afterburning speeds - chopper - 03-17-2008 I am against GB's with more then 150 speed. Quote:I can't shake the feeling that DE's and GB's should be faster than the heavier caps. As far as I know, heavier caps can't mount thrusters. So, there's no problem here. Leave them as they are - 140. LF's with 230 speed will be crazy to hit also. A ship with that speed needs to be large enough, so I'd say only 'Interceptors' should get that upgrade. |