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One unit repair - Printable Version

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One unit repair - Jack Torrance - 12-24-2011

' Wrote:nope

i say remove the nanobots and buff the hull equaly to the amount of nanos u would have

/signed


One unit repair - Syrus - 12-24-2011

' Wrote:nope

i say remove the nanobots and buff the hull equaly to the amount of nanos u would have
I'd be ok with taking nanobots out of the game and therefor increasing hull for the points they would restore. But keep shield bats. Maybe even double their number...

It would prevent LFs from blowing up by a single mine when their hull would be increased by this. There will be no more sharing of bots which makes fights last forever when there's a cap sharing those. And no more bot-farming via shooting NPCs.

I'm for it. I brought something similar (reducing Bots and making hull stronger) up myself in a Skype chat lately.


One unit repair - Fat.Igor - 12-24-2011

' Wrote:Too abusable

' Wrote:nope

i say remove the nanobots and buff the hull equaly to the amount of nanos u would have
Its not that simple. They would have to re-balance everything from gun/mine/missile damage to Armor Upgrades and Capital Ships.

It would also ruin dueling.


One unit repair - Syrus - 12-24-2011

' Wrote:Its not that simple. They would have to re-balance everything from gun/mine/missile damage to Armor Upgrades and Capital Ships.

It would also ruin dueling.
Well, maybe just give fighters and bombers just half the amount of hull they would get from the armor, freighters 3/4th of the amount and all bigger vessels get the full amount?

I still think it's a good idea. Fighters will remain SNACable, so will bombers...


One unit repair - Hielor - 12-24-2011

' Wrote:Its not that simple. They would have to re-balance everything from gun/mine/missile damage to Armor Upgrades and Capital Ships.

It would also ruin dueling.
Why would they have to rebalance armor upgrades? They already affect the amount restored by bots.



One unit repair - Fat.Igor - 12-24-2011

' Wrote:Why would they have to rebalance armor upgrades? They already affect the amount restored by bots.
Because capital ships with the best armor upgrade would have too much hull compared to fighter class ships. It isnt as simple as carrying over the same numbers from one scale to another.


One unit repair - Hielor - 12-24-2011

' Wrote:Because capital ships with the best armor upgrade would have too much hull compared to fighter class ships. It isnt as simple as carrying over the same numbers from one scale to another.
They would have exactly the same amount of effective hull they have now, they just wouldn't have to worry about bot management.

I think you're missing the point and failing to add hull strength provided by bots to the equation...


One unit repair - Vahir - 12-24-2011

' Wrote:They would have exactly the same amount of effective hull they have now, they just wouldn't have to worry about bot management.

I think you're missing the point and failing to add hull strength provided by bots to the equation...

Let me point something out.

Fighter: 60 nanobots
Capital ship: A goddamn army of them

There you have the problem, sport.


One unit repair - dodike - 12-24-2011

Hielor's right. Effective hull points would be still affected by the same rate.


One unit repair - Syrus - 12-24-2011

I say the fighters and bombers are way more effected by a change from Bots to hullstrength then caps are. Snubs can be insta-killed at the moment, but when bots would be changed to simply more hull, it would mean you couldn't be insta-killed anymore.

I'm still for it. Also because of the "no-instakilling". What I said before is what I think would be best.