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Better (I hope) Mammoth - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Better (I hope) Mammoth (/showthread.php?tid=71958) |
Better (I hope) Mammoth - Swallow - 01-08-2012 ' Wrote:I'm talking about the texture junctions. They look unnatural. oh right, but that is nearly impossible to make tham stick together as they should if the surface is not flat. I made almost my best on textures, but belive me, in space you will not notice that Better (I hope) Mammoth - Swallow - 01-08-2012 Also would be glad to know Dev`s opinions, on how long should I improve this all;) Better (I hope) Mammoth - jakub963 - 01-08-2012 Uhm... You could try making the front container square-ish like normal container model so it doesnt look like triangle with one enge broken off... Better (I hope) Mammoth - Swallow - 01-08-2012 ' Wrote:Uhm... You could try making the front container square-ish like normal container model so it doesnt look like triangle with one enge broken off... tried, it does not that well at all. Way too blocky...way too much. Better (I hope) Mammoth - frozen - 01-08-2012 The texturing is too monotonous. it needs more trimmings and other "beautification" for starters. the thing enoch mentioned is another problem- your textures' edges are not aligned and that is a problem. you need to make sure that the textures you used either fit or are properly aligned with the adjacent faces as well. this is where trimmings comes into play, and you can use it to "break" the flow of textures as well. got a screenshot of just the mesh and wireframe (2 images)? Better (I hope) Mammoth - Swallow - 01-08-2012 Can do. Will get its textures off, and make wire screen, mesh with rounded corners ( as it is now ) and one from inside ( to make you sure it has no odds inside). In an hour or so, when my PC will be available Better (I hope) Mammoth - Jamez - 01-08-2012 See the bulge where the turrets are? Could you use the Rhino's texture there? It's the sort of wooden-like texture that the Rhino uses on it's bulge bit. Good work though. Better (I hope) Mammoth - Govedo13 - 01-08-2012 http://i1239.photobucket.com/albums/ff511/...r/mammotha2.jpg I like the cargo pods but cannot understand why that second one of the nose is cut by half-I would make there 2 cargo pods or one not one and half, other then that I like it. Better (I hope) Mammoth - Swallow - 01-08-2012 Here is mesh and wire screens you asked about, model is current one, but I am doing to work on details: http://i1239.photobucket.com/albums/ff511/roalnyr/wire.jpg http://i1239.photobucket.com/albums/ff511/roalnyr/mesh1.jpg http://i1239.photobucket.com/albums/ff511/roalnyr/mesh2.jpg http://i1239.photobucket.com/albums/ff511/roalnyr/mesh3.jpg Better (I hope) Mammoth - Swallow - 01-08-2012 Also, what texture should I use for cargo pods? |