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What i would change in Discovery - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: What i would change in Discovery (/showthread.php?tid=72864) |
What i would change in Discovery - Grumblesaur - 01-18-2012 Nothing's stopping you from roleplaying a pauper. What i would change in Discovery - Madvillain - 01-19-2012 ' Wrote:This post is made from the perspective of someone who hasn't played the game for long, so be gentle. oh my , I'm gonna make some enemies with this but to be honest : +1 RE: What i would change in Discovery - Hone - 02-01-2013 I agrre with the OP, however this is not the place to post this thread. Ive made numerous topics on the subject, from shiploss on death, to removing inides. But they all need a lot of balancing. If your gonna replace indy faction IDs with FL ID, FL ID needs more freedom to compensate, which in turn means more balancing for that and ect. Hmmm, that says two thousand and TWELVE doesnt it? Linked to an old thread eh? RE: What i would change in Discovery - Daron - 02-01-2013 Sumbag - that's the topic starter - you missed one important point: This is not just a modification it is a community which both evolved over YEARS. There is the commercial game Freelancer you can play and there is our modification - quite a difference. Also there are technical additions like FL-Hook which originates from a different server, in particular HHC (Hamburg City Server). This means you should realise how the original game works and then realise the very difference to this mod. Microsoft, the publisher of this game, shut down the official public servers a long time ago. Without the hard work of HHC and the Starport community this very mod would not even exist. Not to mention all the players who worked on this very mod over the last years. While there is some kind of team who pushed the discovery modification forward the community teamwork is unique. This includes players and modification contributors. My tiny contribution was to recreate the system Hiroshima on behalf and with teamwork of my old KNF faction. My work is nothing special but it's unique like all the other contributions by my fellow mates: ![]() Jinx for example created most of the 'new' ships here - which are evolving over the years. All the rules, specific faction IDs are unique. Not to mention all the Flhook addtions developed by Cannon. And finally all the story progess under the leadership by Igiss. RE: What i would change in Discovery - lw'nafh - 02-01-2013 All of that looks like it'd just be taking another step toward turning FL into EVE. I have EVE for EVE. I play FL for Freelancer. -1. RE: What i would change in Discovery - Daron - 02-01-2013 I've updated my post above a lot. Please do not compare FL with EVE - that are very different TYPES of games. I can understand new players as they do not know about the history of our MODIFICATION. And somehow it makes me proud that we still get new players with this freaking old game. RE: What i would change in Discovery - lw'nafh - 02-01-2013 (02-01-2013, 06:40 AM)Daron Wrote: I've updated my post above a lot.And why shouldn't I compare the two? This modification has - repeatedly - taken measures to emulate certain aspects of EVE. All that's been done is someone going and suggesting making an arcadey space shooter require more micro-management. So I stand by my previous post. RE: What i would change in Discovery - Daron - 02-01-2013 (02-01-2013, 06:46 AM)Kangarawrawr Wrote:(02-01-2013, 06:40 AM)Daron Wrote: I've updated my post above a lot.And why shouldn't I compare the two? This modification has - repeatedly - taken measures to emulate certain aspects of EVE. All that's been done is someone going and suggesting making an arcadey space shooter require more micro-management. Hmm I understand your point but you cannot compare EVE and Freelancer. EVE was designed to be a multiplayer game. Freelancer was based on Privateer but with an experimental MP feature - almost everything was messed during the development and the game itself was a financial disaster even with the commercial move to make a connection to Starlancer, which was quite successful for it's time. And our - free - mod (including server and forums) evolved over the years with a strong community while the original game is dead. EVE is just commercial. Compare the commercial Elder Scrolls series with the dedicated Gothic series and you will have the same result.
RE: What i would change in Discovery - lw'nafh - 02-01-2013 (02-01-2013, 07:17 AM)Daron Wrote:(02-01-2013, 06:46 AM)Kangarawrawr Wrote:(02-01-2013, 06:40 AM)Daron Wrote: I've updated my post above a lot.And why shouldn't I compare the two? This modification has - repeatedly - taken measures to emulate certain aspects of EVE. All that's been done is someone going and suggesting making an arcadey space shooter require more micro-management. *Facepalms* You've totally missed the point. RE: What i would change in Discovery - Coin - 02-01-2013 (01-18-2012, 04:34 PM)Scumbag Wrote: This post is made from the perspective of someone who hasn't played the game for long, so be gentle. 1. capital ships are now used as jumpdrives - and they take a lot of maintenance. 2. factionlancer, do not want. 3 you cannot buy id's without bein fully green to the faction in question. players ho /restart are not fully repped, as they have to do 'some' work 4. there is afour hour rule, but its for that system: this suggestion will discourage new players. |