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Faction IDs not recognised as IDs - Printable Version

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+--- Thread: Faction IDs not recognised as IDs (/showthread.php?tid=72963)

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Faction IDs not recognised as IDs - Berny - 01-19-2012

' Wrote:That's a feature, not a bug.
Well, ye, I can still kill with that. Just tells me to use ammo guns and a debilator or two


Faction IDs not recognised as IDs - NixOlympica - 01-19-2012

Oh, could you show us the ID meanwhile? Since it's not in the list.


Faction IDs not recognised as IDs - teschy - 01-19-2012

' Wrote:Oh, could you show us the ID meanwhile? Since it's not in the list.

They can fly Katanas with 200% core buff, because it's on the ID.


Faction IDs not recognised as IDs - Alex. - 01-19-2012

' Wrote:Oh, could you show us the ID meanwhile? Since it's not in the list.
Add -showinfocards to shortcut, log into the server, go to DSAce.log and find the entry. Paste the text into this: http://cshake.net/flwiki/xml_preview.html Click preview.
Quote:Reaver Mercenary Company

Pilot carrying this ID is a Reaver Mercenary, who:

- Can fulfill bounty contract and escort other vessels.
- May not engage in piracy outside of a posted bounty contract.
- May treat trade vessels as combat targets in pursuit of a bounty contract.
- May wear women's undergarments.
- Cannot use any transports with more than 3,600 cargo.

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats.

There's also:
Quote:Independent Neuralnet Division

Pilot carrying this ID is a member of the IND official player faction who:

- Is better than you
- Richer than you
- Prettier than you,
- Has sampled pleasures the likes of which you cannot even dream
- Can attack pirates and terrorists in self-defense, to protect another lawful trader, or in defense of corporate bases of the same affiliation.
- Cannot participate in any unlawful actions.

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats.
This ID may only be used if you are a member of the official player faction.
Quote:Mandalorian Mercenaries

Pilot carrying this ID is a Mandalorian Mercenary, who:

- Can fulfill bounty contract and escort other vessels.
- May not engage in piracy outside of a posted bounty contract.
- May treat trade vessels as combat targets in pursuit of a bounty contract.
- Cannot use any transports with more than 3,600 cargo.

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats.



Faction IDs not recognised as IDs - Berny - 01-19-2012

' Wrote:Ah, yes. Definately a bug. This happens when the ID (/tractor) isn't configured for the power/balance system. It doesn't recognize the ID so it applies the heaviest nerf it can... I'll poke Mjol about this and assign you guys the Freelancer tech meanwhile.
Nope, the heaviest nerf it could was for the tech i got granted - Werewolf with tartarus and Trefoils - 7%


Faction IDs not recognised as IDs - NixOlympica - 01-19-2012

Don't want to sound as a troll but...

Why did Reavers need their own ID if it sounds like the generic B-hunter one?


Faction IDs not recognised as IDs - VoluptaBox - 01-19-2012


Same as the Mandos: for the RepHack. And for the kicks :cool:


Faction IDs not recognised as IDs - Berny - 01-19-2012

' Wrote:Don't want to sound as a troll but...

Why did Reavers need their own ID if it sounds like the generic B-hunter one?
Rep ninja and Technerf adjustments.


Faction IDs not recognised as IDs - teschy - 01-19-2012

' Wrote:Same as the Mandos: for the RepHack. And for the kicks :cool:

And for the NerfHack:P


Faction IDs not recognised as IDs - VoluptaBox - 01-19-2012


Teschy <.<
>.>

Let's spread some love in skype :ylove: