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Server Player Limit - Printable Version

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+--- Thread: Server Player Limit (/showthread.php?tid=74408)

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Server Player Limit - Knjaz - 02-07-2012

I don't like saying that, 225 players is really awesome, but... only IF there's NO other way.

/signed.

Since large fleet battles quickly becoming unplayable now.


Server Player Limit - Reacher - 02-07-2012

' Wrote:Agreed.



Server Player Limit - Enoch - 02-07-2012

I don't know if it is related. Last I heard, server instability was because of buggy models and NPCs.
But if it is indeed related, then I guess it should be decreased, yes.


Server Player Limit - alphadog - 02-07-2012

Cannon stated previously that the crashes aren't caused by the player limit, but by other various bug stuff. Player limit should be set back to 130 to have any significant effect.

' Wrote:The lag at the moment isn't directly related to the number of players. It's caused by buggy models and NPCs. It'll drop back to acceptable limits eventually.


' Wrote:btw, to make a noticable difference in lag performance of the server, we'd need to reduce the player limit to about 120-130.



Server Player Limit - Soul Reaper - 02-07-2012

' Wrote:130

Do it.


Server Player Limit - Vito - 02-07-2012

' Wrote:Agreed.



Server Player Limit - Knjaz - 02-07-2012

' Wrote:Do it.

NO.


Server Player Limit - Ayatolah - 02-07-2012

Better not.. not everyone has all the day to log in, imagine you come back from the job and want to enter, and its full with people who don't have better nothing to do than to stay 24/7.... no need to ment how distasteful it is....


Server Player Limit - DodgeOld24 - 02-07-2012

' Wrote:Pretty sure it was more stable in 200 .86
This.

And putting two instabilities (a beta and a higher player limit) together isn't a good idea at all.

Reduce to 130.


Server Player Limit - escopton - 02-07-2012

To 130? Increase it to 300 so then all of you can see its not the limit that causes the crash.