Discovery Gaming Community
Mod Update - Printable Version

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+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Mod Update (/showthread.php?tid=764)

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Mod Update - Virus - 03-25-2006

Grimsby is a Bretonian Battleship, right?

It would make sense Bret BS look like fish. ;)


Mod Update - caylith - 03-25-2006

Yes, a great big thanks to you guys!

:D


Mod Update - gezza999 - 03-28-2006

Nice Mod... but i think there should be less nomads in alaska (to close to new york!) but more in minor and delta. btw the systems are nice... what is the point of the nomad like thingy in newcastle? i cant see the point... :$


Mod Update - Nightfall - 03-28-2006

thank you!!!! :yahoo:


Mod Update - Angel - 03-28-2006

The Ruins IN Newcastle are there for Visual stuff, probably RP type situations and as a Landmark in Sirrus, to go along with Manhattan, the Ring the Global Arch stuff like that.

My hole theory was that the Domkavash, the Race that was in sirrus before humans was all over so, there citys, and colonys would be all over so I though i would put one there.


Mod Update - Fellow Hoodlum - 03-28-2006

Angel,Mar 28 2006, 04:57 PM Wrote:The Ruins IN Newcastle are there for Visual stuff, probably RP type situations and as a Landmark in Sirrus, to go along with Manhattan, the Ring the Global Arch stuff like that.

My hole theory was that the Domkavash, the Race that was in sirrus before humans was all over so, there citys, and colonys would be all over so I though i would put one there.
[snapback]15365[/snapback]

Angel, It works perfectly. I suspect few people would have found the battleship if
they hadn't gone to look at the Nomad city.......

Hoodlum :mellow:


Mod Update - Constantine - 03-28-2006

It's a great landmark for Bretonia...

Liberty -- New York itself
Rhineland -- The Ring
Kusari -- Tekagi's Arck
Bretonia -- Nomad Ruins :)

Bretonia didn't really have one before now... thanks Angel :D


Mod Update - Xerxas Jade - 04-01-2006

of the systems iv been to i liked and thanks to everyone who made ships and a special thanks to Igiss


Mod Update - Dab - 04-01-2006

Angel,Mar 28 2006, 11:57 AM Wrote:The Ruins IN Newcastle are there for Visual stuff, probably RP type situations and as a Landmark in Sirrus, to go along with Manhattan, the Ring the Global Arch stuff like that.

My hole theory was that the Domkavash, the Race that was in sirrus before humans was all over so, there citys, and colonys would be all over so I though i would put one there.
[snapback]15365[/snapback]

Did notice one thing. When going on the tradelane between Lancaster Trade Center and the shipyard place you can see the ruins behind the could. There needs to be another cloud hiding it from view of the tradelane. But don't put mines in this one.


Mod Update - Nightfall - 04-01-2006

Dab,Apr 1 2006, 03:33 AM Wrote:Did notice one thing. When going on the tradelane between Lancaster Trade Center and the shipyard place you can see the ruins behind the could. There needs to be another cloud hiding it from view of the tradelane. But don't put mines in this one.
[snapback]15454[/snapback]

good point, imagine my surprise when I got there 1st time (KA-BOOM)!