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Quickdocking, boon or bane? - Printable Version

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Quickdocking, boon or bane? - Ursus - 03-20-2012

Regular docking blows, voted to keep. I have been killed by an NPC battleship during the hands-free animation.




Quickdocking, boon or bane? - SparkyRailgun - 03-20-2012




Quickdocking, boon or bane? - Stoat - 03-20-2012

As someone who rarely flies anything bigger than a GB, I've never experienced that. If I had I'd probably have voted for keeping quickdock.

Fix docking first, so that you cannot spend minutes in a docking sequence, then get rid of quick dock.


Quickdocking, boon or bane? - Knjaz - 03-20-2012

Meh, should read poll question next time. In the topic title, you asked "Do you want to keep it?", in the poll you asked if we wan't to eliminate it. =\

So, consider 1 vote from "yes" as a yes towards keeping the quickdock. It's just useful, very comfortable, saves time and makes game less boring.


And slowdocking with a base on a <strike>heavy</strike> almost any capship/heavy transport is such a paaaaain.


EDIT: I wonder if anyone, like me, also clicked "Yes" to actually keep quickdocking, not eliminate it ^^


Quickdocking, boon or bane? - Benjamin - 03-20-2012

Yeah I like quickdocking, I fly a lot of transports. The immersion goes when I pick up 5000 passengers from Sheffield station (population 2k) for the third time in an hour. Or just dock my train on sheffield at all.

It is lame when it happens to something you're chasing, yeah. But I'd take the trade-off.

Also wouldn't a lot of this require extensive trade system tweaking?

other points:

Snub/freighter only stations is a cool idea imo. Especially the idea of super high profit little freight runs, and the altogether more enjoyable for all style of piracy I would assume this would result in (not to mention finally the extra cargo space at the cost of being awful that the collector and recycler have would finally have a pretty sweet benefit wrt stealing rad high value freighter cargoes)

Limited mooring points/queues: this sounds like a real barrel of laughs. Cannot comprehend the untold glee and game enriching experience of dudes sat still watching the awful AI pathfinding ramming 15 advanced trains into a station for three minutes each before you can dock.
Genuinely can not see a side to this that is positive for a player.

If quickdocking was taken out, I'd get used to it ofc and probably wouldn't care after a couple of weeks. But increasing immersion? I've seen the AI try to dock me on roppongi. This will just increase the amount of alt-tabbing I already do with big/unwieldy ships. Just being honest.


Quickdocking, boon or bane? - Jimothy - 03-20-2012

This. Is.

size=LargeAsABarge]SWEET![/size]

EDIT: I say yes!


Quickdocking, boon or bane? - Knjaz - 03-20-2012

Btw, since when does Quickdocking in combat is annoying? You still got that guy out of the system for 4 hours. Or blue message is THAT important? He managed to escape to the base - well, he did it. He reached safety.

As for realism - how about not following traders/other people to their bases for a start, because base defense would surely dispatch a defense wing at least? That you won't be able to kite with your uber evasive skills on bomber inRP, while sending novas at the trader?




Quickdocking, boon or bane? - AeternusDoleo - 03-20-2012

' Wrote:A question I propose now is that if someone gets into a fight and wants to escape, how does said person escape / have a chance of living without leaving the system, fighting, or getting in a trade lane?

Does combat become a death sentence to those who wish to avoid it?

(Nothing wrong there, just throwing some questions out)
Withdraw to a friendly base and have beefy base guns and base patrols put an end to your enemy. Or die like a boss. Be aware that transports in their docking animation would still be invulnerable - so once you're more or less at the docking sequence, you're safe. It however will prevent cruise-slamming into the base's quickdock point. Fighters will be most vulnerable to the longer dock routine, simply for being more fragile then the odd armored trader.

@Erica: That video is a clear example of some badly chosen docklane hardpoints. That is a model issue, not a problem with the system, and -can- be fixed quite easily. Also, for all the folks feeling potentially frustrated about the long wait: I -will- be going over the docking routines for all the bases and ensure that at least the medium moors don't take forever to finish their hands-off sequence. My aim is 7 seconds tops on the handsfree time, with an aim of 5 (which translates to no more then 150m between the "vanish" point and the first docklane point). Bigger caps I'd aim for 10 seconds or so, they need more room sometimes as well.

@Knjaz: This is also to prevent bigger ships from getting stuck while undocking, or even blowing up while undocking from planets. This patch will fix that completely, allowing even a barge to safely moor/unmoor from a planet.


Quickdocking, boon or bane? - Cond0r - 03-20-2012

Yes. Remove it.


Quickdocking, boon or bane? - Tachyon - 03-20-2012

Keep it, the docking sequence will drive me insane.

Also, I forsee great traffic problems.