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Player Bases - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Player Bases (/showthread.php?tid=77410) |
Player Bases - Death.RunningVerminator - 04-25-2012 Bump. Don't forget to update this pretty please. Player Bases - Heraklion - 04-27-2012 ' Wrote:The /addtag command sets up who is allowed on the base. Yes, I figured that out, but I mean, who is hostile to my base? and will my base automaticly attack those hostiles or do they have to engage the base first? Because there isn't such a thing as "add enemy tag" so I don't quite get that part. Player Bases - Don_Paco_Corleone - 04-27-2012 I have buy a construction ship, normal i buy one for the factions here but oke. I have all stuff on board for build a base, i do /base deployd password basename And all my stuff is gone and no base, Error construction Wel i have all stuff for build a base, is this maby a bug? This is what i normal have on the construction ship. 140 Polymers 140 Industrial Materials 140 Super Alloy 100 Basic Alloy 50 Optronics 50 Cryocubus 30 Nuclear Devices Player Bases - Trogdor - 04-28-2012 Looks like base repairs were altered yet again. It's now consuming 2 commodities every 16 seconds, up from 1. [5:17:25 PM] Corey (Gheis): tick_time = 16 damage_per_tick = 600 [5:20:14 PM] Corey (Gheis): base_repair_item = commodity_basic_alloys, 2 base_repair_item = commodity_construction_machinery, 2 base_repair_item = commodity_ship_hull_panels, 2 [5:22:07 PM] Trogdor: 2/16s x 60s/1m x 60m/1hr x 24hr/1d = 10,800/1d So if the base is not attacked, the minimum it will eat through per day is 10,800. I really wish you would post these changes in advance Cannon, or at least make an announcement each time you make a change. It would save many heart attacks. Player Bases - Daedric - 04-28-2012 I updated a section of the Guide for you. Info is from this thread. Quote:Repairs & Shields Player Bases - Friday - 04-28-2012 Updated info added, thank you. Player Bases - Thyrzul - 04-28-2012 Now I just can't find any info about fuel consumption for shields. Player Bases - Talesin - 04-28-2012 ' Wrote:Updated info added, thank you. Quote:SHIELD GENERATOR MODULE If i got it right the shield will only drop the damage the base takes down to 1% now. Also it will deactivate between 1 and 9 minutes is i am informed correctly. Regards, Talesin Player Bases - Trogdor - 04-28-2012 ' Wrote:Now I just can't find any info about fuel consumption for shields. This. Daedric, you took out any mention of shield fuel consumption. Player Bases - Daedric - 04-29-2012 ' Wrote:This. Daedric, you took out any mention of shield fuel consumption. I didn't update that part of it. I'll look into it tonight. |