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An Idea - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: An Idea (/showthread.php?tid=77641) Pages:
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An Idea - Camtheman - 04-07-2012 Quote:Disco is a game, not a second job. That Everyday. it would become like keeping up a station just to play the game. Not happening. An Idea - HuggieSunrise - 04-07-2012 Battleships can go down int he blink of an eye here.. they arent balanced.. or.. gutsy enough to warrent that kind of cost. Player bases.. dynamically spawned and invulnerable for as long as they can keep thier fortress shield up.. different pile of crackers. An Idea - leonidos - 04-07-2012 ' Wrote:with all that battles and so many caps around I think its bad idea. people with camp bases and quick docking to prevent death. so NO! never do that thing. its sillyI belive people shouldn't bring caps to anybodies home unorganised. They will move organised way. Raiding will be done far more organised way with more snubbs and less caps. Do you really like when you see 10-12 caps on your home planet or may be you goto raid with 8-9 bs and 1-2 snubs. You spend 1 hr to move then die in a min or spend 15 mins to move and fight for 30 mins. What do you think? Which one is better? What i propose will make people relise where to fight and with what you will fight. Death penalty of snubbs are 500k and that is negligble considering current economy of disco. In missions also train united. |